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Rerolling stats...cause they're too darn good!

~ Err ... Perhaps he's joking around. I'll read it again. ... Hmm. Hard to tell. ~

As a DM, I would be inclined to let you walk. I don't tell people what to play, but I usually set ground rules for generation. I'm willing to listen to requests. Indeed, I like them. Its shows the player has invested something into the character. But the player has to understand that "No." is one of the possible answers (although usually worded a litlle differently, and given with a reason).

People talking in absolutes and possessives usually sounds little alarm bells for me.
 

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Treebore said:
My bottom line is a DM has no business telling me how to create my character.
I think that a DM has every right to tell you how to create your character. The DM is running the game after all.
 

Treebore said:
My bottom line is a DM has no business telling me how to create my character.

And by the same token, the Player has no business telling the DM what's in their world I'd contend.

In other words, you can make as many characters as you like, just don't expect them to be able to exist in their game world :).

After all, step 0 in any character generation is what again? :)

Rerolling until you get stats that fit your character is the same as just simply assigning stats, which can work well depending on the group. Just as was mentioned earlier, continued rerolling until you reach some standard point is a round-about way to approach point-buy, just not necessarily (or even possibly in the instance of 50 rerolls to make sure you get stats all above 14 or whatnot) an average point-buy.
 

Treebore said:
My bottom line is a DM has no business telling me how to create my character. Well, s/he does if i am willing to let them tell me. But I don't. If a DM insists I play a character I think is crap, just because s/he thinks my roleplaying experience will be so much better because of it, I'm leaving. I have been playing/DMing for 18+ years. I know what I like and don't like. If a Dm wants to sit there and tell me to play a character I don't like, I have better ways to waste my time, elsehwere.

i'm there to have fun my way. I am willing to let the DM do whatever they want with their world/NPC's/etc... but I darn well better be allowed to play a character I like. Even if that means i have to re-roll 50 times to get it. I never do point buy. As soon as a DM tells me they do it that way I tell them I am out of there, and they can think I am a munchkin powergamer all they want. I do not care, their opinion means nothing to my life anyway.

I have said enough.
Wow... All that and the only part relevant to the topic is that you don't do point by.
 


Cedric said:
My GM wanted this to be fairly heroic, so he chose a die rolling method I've not seen before. You have 25 dice to roll, you can split them up however you like, but you must roll at least 3 dice for each stat and you take the 3 highest from what you roll.

If you don't like your stats, you can reroll, but once you decide to reroll you can't use your previous set of stats.

So, first time out of the gate I came up with these stats...

Str 16
Dex 13
Con 14
Int 17
Wis 17 (19)
Cha 16 (18)

Now...I know intellectually from the method chosen that high stats are going to happen. However, there is still a part of me that thinks I might should just reroll these cause they came out so high.

And thus my standard method for rolling, since at least '86: roll Nd6 and take the 3 of your choice. A lot of these problems are solved if you don't automatically take the highest dice when selecting from a set of rolled dice. You don't have to reroll the whole character, possibly ending up with the inverse problem (too low of stats), and you can make relatively fine adjustments (just lowering one or two stats, rather than having to lower or reroll all of them)
 

Actually Bendris, the whole thing is relevant. We have a guy posting because he feels guilty about rolling exceptionally good stats. then a bunch of you tell him how he should feel guilty. Some actually tell him it is OK. There is something terribly wrong with that picture and most of you appear to be oblivious to it.

This is a game. Why should a DM be able to tell anyone to do anything that they do not want to do?

I think it is simple, the DM lets me create a character I will be happy to play, and I let she/him run their campaign the way they want to and are presumeably happy with. Sounds fair to me.

As in any game group, if we find we can't play well together, we go our separate ways. Sounds reasonable and mature to me.


When a game gets to a point where people feel guilty about having an exceptionally good character, and then others essentially tell him yes, you should feel bad; then others essentially tell him it is OK; there is something very wrong with that.

Well I tell him good for you! Go kick some butt and take as many names as you can! Have fun! Have a blast! Enjoy feeling like you are a kick butt adventurer!


Guilt? Why? Makes no sense to me.
 

Treebore said:
Actually Bendris, the whole thing is relevant. We have a guy posting because he feels guilty about rolling exceptionally good stats. then a bunch of you tell him how he should feel guilty. Some actually tell him it is OK. There is something terribly wrong with that picture and most of you appear to be oblivious to it.
Alright, see, you seem a tad confused. All anyone has said is that if you are going to use dice, than it is inevitable that some times you get low stats across the board and that some times you get high stats across the board. And, as a result, you will get characters that are naturally more powerful than others at lower levels and, with more viable options available, potentially more powerful than others at higher levels.

If the GM creates a system where every PC gets a stat between 15 and 18, before Racial Adjustments, than more power to them. In such a system, the PCs are guaranteed to be fairly close to one another in regards to base effectiveness and viable options. Point Buy makes high stats possible by causing low stats. A Standard Array gives the same base Ability Score rolls to every PC.

No one's trying to make the original poster feel guilty about it; we're just pointing out that he either accepts the resulting rolls as a consequence of using dice (i.e., "it's okay") or that he seek a solution to his "delima" by using a system that reduces the potential variance between PCs.

This is a game. Why should a DM be able to tell anyone to do anything that they do not want to do?
And this relates to the topic how?

I think it is simple, the DM lets me create a character I will be happy to play, and I let she/him run their campaign the way they want to and are presumeably happy with. Sounds fair to me.
In a Ramones-esque Do-It-My-Way-Or-Else kinda way, yes, I guess that would seem fair.

As in any game group, if we find we can't play well together, we go our separate ways. Sounds reasonable and mature to me.
Again, this has what to do with the topic? Yes, it's true, but relevant how?

When a game gets to a point where people feel guilty about having an exceptionally good character, and then others essentially tell him yes, you should feel bad; then others essentially tell him it is OK; there is something very wrong with that.
Again, here you are once more confusing our statements about dice being random as statements about the original poster being a bad boy and not deserving a cookie.

Well I tell him good for you! Go kick some butt and take as many names as you can! Have fun! Have a blast! Enjoy feeling like you are a kick butt adventurer!
Absolutely!!!

Oh, quick question: What if his high stats allow him to outshine the rest of the PCs and their fun is impacted by this. Is that okay too? Because it is a consequence of using dice, and you either accept it or you don't.
 

You're playing an Aasimar cleric in the Forgotten Realms and you're worried about your stats being TOO HIGH?!?!?

What sort of munchkin are you?
 

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