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Rerolling stats...cause they're too darn good!

Cedric said:
My GM wanted this to be fairly heroic, so he chose a die rolling method I've not seen before. You have 25 dice to roll, you can split them up however you like, but you must roll at least 3 dice for each stat and you take the 3 highest from what you roll.

Str 16
Dex 13
Con 14
Int 17
Wis 17 (19)
Cha 16 (18)

Could you post how many dice you put in each stat? I'd like to see if you were lucky, or if that method produces very high stats "naturally"...

(I've never re-rolled high stats. In a 2E game (we played once), the DM had an insane method of rolling (something akin to 5d6 drop 2 lowest, but re-roll 1's) and my lowest stat was 16. I knew this wouldn't become a long campaign, so I didn't feel to bad in keeping them)

AR
 

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Altamont Ravenard said:
Could you post how many dice you put in each stat? I'd like to see if you were lucky, or if that method produces very high stats "naturally"...

(I've never re-rolled high stats. In a 2E game (we played once), the DM had an insane method of rolling (something akin to 5d6 drop 2 lowest, but re-roll 1's) and my lowest stat was 16. I knew this wouldn't become a long campaign, so I didn't feel to bad in keeping them)

AR

Sometimes you just know the DM is going to try to kill you. My favorite story was when one of my friends in a campaign and the DM told the party that while they were in town they could "sell anything you have for book price and buy anything you want for half book price."
:eek:
He immediately thought "we're all going to die" and he was right!!!!
:heh:
 

Originally Posted by Cedric

My GM wanted this to be fairly heroic, so he chose a die rolling method I've not seen before. You have 25 dice to roll, you can split them up however you like, but you must roll at least 3 dice for each stat and you take the 3 highest from what you roll.

Str 16
Dex 13
Con 14
Int 17
Wis 17 (19)
Cha 16 (18)



Could you post how many dice you put in each stat? I'd like to see if you were lucky, or if that method produces very high stats "naturally"...

Str - 4
Dex - 3
Con - 4
Int - 4
Wis - 5
Cha - 5

So yeah...I was still on the lucky side. The kicker to this method, which didn't come up for me...is that if you don't like your stats you get to reroll. My friends had to reroll several times, finally they just started rolling their most important stat first until it came up 17 or 18....then rolled the rest of their stats.

After more thought, I think I am just going to keep these. I'll have very nice stats, but they should be somewhat comparable to the other players. I won't have a defining weakness, but I have no need for one.

Cedric
 
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AAAAAAARRRRGHG. Heh. I hate rolling. Point buy, and you won't need long threads about how to balance a party that is unbalancable or how to deal with really low or really high rolled stats.

I'm sorry, I just had to say it.

If you REALLY don't want to do point buy, then just roll it, take it, and be done with it. If it turns out this screws up the game, next time save yourself a lot of trouble and do point buy.
 

Ok, to those people trying to hijack my thread with their point buy comments, hehe...

I just have to throw in my opinion on point buy. If I wanted to use a point buy method, I would play a different game.

I would play a White Wolf game, Champions or maybe Ars Magica. All three of those, especially Champions, are vastly superior point buy games.

Cedric
 

I once was told to roll 5d6, drop the lowest two.

I actually wasn't very pleased with the idea... I like 18s to be special, and don't feel too comfortable with a DM that actually expects my stats to be high.
 

I personally like running epic style campaigns where the PCs are a cut above the average adventurer. I usually give my players the scores 18, 17, 16, 15, 14, 13 to arrange as they want. Not too powerful but they will have the scores to be the best at whatever class they choose (Wizards will generally have 18 Int, Warriors will have 18 Str, etc.). I also like this system because they can come to the game with their characters created instead of having to waste part of a session rolling up characters. You can do the same with the Non-Standard Point system but even 32 points won't get characters with these stats.
 
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Cedric said:
Ok, to those people trying to hijack my thread with their point buy comments, hehe...

I just have to throw in my opinion on point buy. If I wanted to use a point buy method, I would play a different game.

I would play a White Wolf game, Champions or maybe Ars Magica. All three of those, especially Champions, are vastly superior point buy games.

Cedric

My point is, if you are going to roll instead of use point buy, then just roll and take the result. If you have to keep rerolling or agonize over whether you rolled too well, then you are really just doing point buy by the long way around - everyone keeps rolling and re-rolling until they end up with stats that they could have gotten if they just got 32 points and did point buy.

So to answer this thread, I say be glad you rolled well and keep it. If you are willing to do rolling for stats you must be willing to take the rolls. Simple and fair, if often unbalanced.
 

I find it funny that people agonize or feel guilty over having high stats. If the character has stats within it's racial limitations than it is not high or unbalanced, it is within the designed parameters of the game.

Seems to me that people forget there is nothing wrong with adventurers being a cut above the rest. Plus having high stats are in no way against the rules or Munchkin/powergaming.

This game is supposed to be about playing a character you are happy with, not with what the DM dictates as acceptable to you, even if you dislike it.

You rolled how the DM told you too and got legitimate stats within the DM's system. I am glad you have gotten over your guilt and decided to have fun with it.

I hate point buy. It should stay in tournaments/Living Greyhawk where it belongs.
 

Cedric said:
My GM wanted this to be fairly heroic, so he chose a die rolling method I've not seen before. You have 25 dice to roll, you can split them up however you like, but you must roll at least 3 dice for each stat and you take the 3 highest from what you roll.
...
So, first time out of the gate I came up with these stats...

Str 16
Dex 13
Con 14
Int 17
Wis 17 (19)
Cha 16 (18)
25 dice? That's not so much really. I can only assume that you simply rolled above average in the stats you put 3d6 into. First thing to remember about rolling dice for stats - it's random. That means you'll get wierd results now and again. That's why very low and yes, occasionally, very high stats ought to be rerolled if it means the character is "unplayable" or REALLY out of whack with the campaign.

Have I rerolled high-roll characters before? Yes, although I don't recall specific instances just as I don't recall specific instances of re-rolling really bad characters before getting decent results. I'd suggest you talk to the DM and find out if he was expecting a character that looks like yours (and he ought to given the method you're using).
 

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