Reserve Feats are Wonderful!!

Stalker0

Legend
Is it the power, the flavor, the sheer reserveness?

Nope...in fact reserve feats could be the crappiest thing to come out of WOTC to date, I don't know, but that's not important.

What's important is that WOTC is proving to us that there's still plenty of 3e yet to be explored. For a while it seemed like every book was new feat, new magic item, new PRC.

But lately, WOTC has been pushing the mechanics in new ways.

Reserve Feats, Immediate and Swift Spells, Channeled Spells, Tactical Feats, etc.

Let me just say that I'm very happy to see WOTC not sitting on its heels and throwing out books, but they are putting some concerted effort in pushing the horizons of the game.
 

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I wish you had picked any aspect of the CM except reserve feats. Personally, I think they are the crappiest thing in the book. :heh:

However, I agree with your sentiment. I like the fact that WotC is still trying to stretch the game. I'd much rather have them stretch it so that I can decide what I like and use it rather than having nothing to look at!
 

Reserve feats are ok...however, I made a 11th level wizard with one and am annoyed at the fact that I have to keep a 6th level slot in reserve just to do 6d6 fire damage at a range of 30 feat. Ok, it's at will. That's nice, but losing my highest level slot...(fortunatly, I have 2 more)
 

I am in full agreement (with the OP.) I like this book, I like that they've gone in some interesting directions over the last oh, 5-6 years. . . and yeah, I like reserve feats. Two NPC concepts that were awaiting statting up now have precisely what they needed for a while, thanks to said feats. Something was missing before, and I didn't even know what it was until I first saw some content from CM.

It's nice to see a D&D supplement that does what it sets out to do, and does it well.


That said, I am also glad to see more adventures froim WotC. If nothing else, (healthy) competition between companies is a good thing, I think. As long as consumers are informed about products, and are discerning buyers. But yeah, still.
 

Wizards have happily been expanding the boundaries of D&D since 3.5e came out. It's rare that a book doesn't introduce some new tweak on mechanics.

Cheers!
 

MerricB said:
Wizards have happily been expanding the boundaries of D&D since 3.5e came out. It's rare that a book doesn't introduce some new tweak on mechanics.

Cheers!

Of course those tweaks can often be frustratingly, missing the mark or not terribly useful.
Por Example:
Legacy Weapons compared to Legendary Weapons in Unearthed Arcana.
Dragon Magic, an utterly forgettable book compared to Complete Mage.

Complete Mage is wonderful, the mechanics are nice, but the break down of Arcane Caster Archetypes delineating the best spells and feats to chose for the role you want to play is brilliant, and very fun to read.

I might even say Complete Mage is better than Complete Arcane,(and they go very nicely together), and I think by common decree most people feel Complete Arcane is the best of the Complete series.
 

Legendary Weapons from UA are one of the worst mechanics I've yet seen for 3.5e. Weapons of Legacy have their flaws, but at least they don't require you to trash your character concept to get a weapon.
 
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satori01 said:
I might even say Complete Mage is better than Complete Arcane,(and they go very nicely together), and I think by common decree most people feel Complete Arcane is the best of the Complete series.

Hmm... there's a sticking point, there are also a lot of people who prefer the Complete Adventurer, though when you come right down to it, both are excellent books.
 

WarlockLord said:
Reserve feats are ok...however, I made a 11th level wizard with one and am annoyed at the fact that I have to keep a 6th level slot in reserve just to do 6d6 fire damage at a range of 30 feat. Ok, it's at will. That's nice, but losing my highest level slot...(fortunatly, I have 2 more)

It's comments like these that make me think Reserve feats are mostly balanced. :)
 


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