Resident Evil 4

Combat round 6 continued

Carl puts some distance between him and the dynamite while mocking villager9 before turning his attention to villager7. His shot misses (ranged attack roll of 9 + 2 = 11; miss) and he can hear villager9 laugh in the distance.

Villager8: hidden movement

Villager5 moves west along the fence and readies an attack.

Next actions:
(06) Bruce
(03) Villager4 (fire torch)
(02) Villager7 (dynamite)
 

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Bruce yells at Carl, "We need to get into cover! Let's move further East and try get inside one of those buildings!". Bruce then steps to V-30 and swings at Villagers #4's left side with his pistol. Bruce will use an action point if necessary to ensure a good hit.
 

Combat round 6 continued

Bruce steps around the villager to avoid the burning torch (melee attack roll of 19 + 2 = 21; a hit doing 5HP damage) catching him off guard as the pistol connects his skull for the second time.

The dynamite explodes 10 ft. behind Bruce kicking up a cloud of dust and soil.

Villager4 falls to the ground and is dying.

Villager7 tosses the dynamite toward Carl (modified ranged attack roll of 11 – 4(30ft.) = 7; miss) landing to the east of Carl. He retrieves another stick of dynamite.


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Bruce
HP: 10/10 (NL 00)
Ammo: 03(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 06/12 (NL 04)
Ammo: 02(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================



Initiative for combat round 7:
(25) Carl
(20) Bruce
(18) Villager5 (knife) – readied attack
(15) Villager9 (dynamite)
(12) Villager1 (fire torch) – readied attack
(06) Villager7 (dynamite) – dynamite in hand
(04) Villager8 (sickle)
 

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"Carl where are you going?", yells Bruce as he continues to move East 30' and takes a shot at Villager #5, using an action point if needed to make a cinematic hit!.
 

Combat round 7

Dynamite-wielding-mad-men obviously make Carl nervous. He fires another round (ranged attack roll of 12 + 2 = 14; a hit doing 6HP damage) this time hitting the villager in the face. Villager7 falls to the ground – dead! Not wasting time admiring his handy work Carl heads for the hills.

The dynamite explodes just a few feet from where Carl was standing seconds earlier.

Bruce is a little surprised that Carl’s not sticking to the plan but continues east. He stops, turns and fires a shot (ranged attack roll of 16 + 3 = 19; a hit doing 10HP damage) in one smooth movement putting a bullet straight through the villager’s heart. Villager5 falls to the ground – dead!

Villager9 surveys the dead bodies starting to accumulate. Taking a cue from Carl he runs toward the fence and climbs over.

Villager1 also decides to sound the retreat (double moves) and disappears from sight.

Villager8: hidden movement.

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Bruce
HP: 10/10 (NL 00)
Ammo: 02(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 06/12 (NL 04)
Ammo: 01(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================



Initiative for combat round 8:
(15) Villager9 (dynamite)
(10) Villager8 (sickle)
(10) Carl
(09) Villager1 (fire torch)
(09) Bruce
 

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