Resident Evil 4

Combat round 1

Carl slowly moves along the side of the building. He steps around the corner in true Hollywood fashion and fires a shot at the villager (ranged attack roll of 12 + 2 – 2(65 ft.) = 12; a hit doing 8HP damage) sending the bullet into his side.

Bruce crawls backward and fires (ranged attack roll of 15 + 3 – 2(45 ft.) – 4(prone) = 12; a hit doing 7HP damage) hitting the villager in the chest and dropping him to the ground.

Villager3 runs (double moves) in the direction of the gunfire.

Villager2 is dying.

The gunshots have alerted the rest of the villagers to your presence.


Initiative for combat round 2:
(25) Carl
(18) Villager6 (knife)
(13) Bruce
(11) Villager1 (fire torch)
(10) Villager3 (hatchet)
(08) Villager8 (sickle)
(06) Villager7 (dynamite)
(05) Villager5 (knife)
(04) Villager4 (fire torch)
(03) Villager9 (dynamite)


===============================
Bruce
HP: 10/10 (NL 00)
Ammo: 05(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 06/12 (NL 04)
Ammo: 07(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================



OOC: the villagers indicated with grey on the map are not within line of sight – these are their last known locations.
 

Attachments


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After shouting some words of encouragement at Bruce, Carl sets his sights on the next target and squeezes the trigger (ranged attack roll of 16 + 2 – 2(75 ft.) = 16; a hit doing 9HP damage) putting a nice hole in the villager’s head. Villager3 is dying.

Carl smiles as the villager falls to the ground until the door to the building opens. Carl can see a guy with a knife standing in the doorway.

OOC: Carl failed all 3 his listen checks to detect the guy in the building... don’t want to be accused of cheating.
 


After hearing the door open to the hut Carl duly craps himself. Once he has regained his composure he moves to W32 and takes a shot at the guy in the hut.
 

Combat round 2 (continued)

Bruce jumps to his feet at the sound of Carl’s voice and takes aim at villager3 to find him lying in a pool of blood. He then runs toward the building.

Villager1 runs toward the fence.

Villager8 steps around the corner of the fence to the east.

Villager7 moves into view.

Villager5 is out of line of sight.

Villager4 is out of line of sight.

Villager9 is out of line of sight.

Initiative for combat round 3:
(23) Carl
(21) Villager5 (knife)
(18) Villager4 (fire torch)
(14) Bruce
(12) Villager1 (fire torch)
(10) Villager9 (dynamite)
(08) Villager8 (sickle)
(04) Villager6 (knife)
(03) Villager7 (dynamite)


===============================
Bruce
HP: 10/10 (NL 00)
Ammo: 05(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 06/12 (NL 04)
Ammo: 06(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================
 

Attachments


Combat round 3

Carl puts some distance between him and the guy with the knife before he takes a shot (ranged attack roll of 13 + 2 = 15; a hit doing 4HP damage) wounding him quite badly.

Villager5 double moves (out of sight)

Villager4 double moves (out of sight). Carl (spot check of 14 + 1 = 15 vs. 1; success) notices some movement behind the fence north of him (W-27)


Next actions (combat round 3 continued):
(14) Bruce
(12) Villager1 (fire torch)
(10) Villager9 (dynamite)
(08) Villager8 (sickle)
(04) Villager6 (knife)
(03) Villager7 (dynamite)
 

Attachments


Bruce will move to P-26 and take a shot at villager #7 while shouting, "Carl, let's get moving. Let's move along the fence to the East."
 

Combat round 3 (continued)

Bruce circles around the fence (ranged attack roll of 3 + 3 = 6; miss) pulling the trigger before he has a clear shot.

Villager1 advances toward Bruce and tries to distract him with the torch (+1 dodge bonus and readied attack)

Villager9: hidden movement

Villager8 runs (double move) toward Carl.

Villager6 looks at his wound then shouts “Hijo de puta!” before stumbling toward Carl. He stops and throws the knife (modified ranged attack roll of 12 vs. DEF13; miss) at Carl, who casually steps to one side avoiding the weapon.

Villager7 shouts “So cerdo!” as he lights the stick of dynamite and throws it toward Bruce (modified ranged attack of 20; a hit). The dynamite lands at Bruce’s feet – the fuse is still burning.


Initiative for combat round 4:
(19) Villager6 (knife)
(18) Bruce
(17) Villager7 (dynamite)
(12) Carl
(11) Villager9 (dynamite)
(09) Villager4 (fire torch)
(08) Villager1 (fire torch)
(07) Villager8 (sickle)
(03) Villager5 (knife)


===============================
Bruce
HP: 10/10 (NL 00)
Ammo: 04(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 06/12 (NL 04)
Ammo: 05(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================
 

Attachments


Combat round 4

Villager6 continues stumbling toward Carl and tries to grab hold of him. Carl resists (AOO melee attack roll of 18 + 2 = 20; a hit doing 5HP damage), hitting the villager on the side of the head with his pistol. The villager falls to the ground. Villager6 is dying.

Next actions (combat round 4 continued):
(18) Bruce
(17) Villager7 (dynamite)
(12) Carl
(11) Villager9 (dynamite)
(09) Villager4 (fire torch)
(08) Villager1 (fire torch)
(07) Villager8 (sickle)
(03) Villager5 (knife)
 

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