Resident Evil 4

Ouch!

Fairly sure there are no more immediate threats, Carl proceeds to check the bodies. The first few steps go well (spot check of 10 + 1 + 2(bonus) = 13; fail) until he steps on something hard (modified attack roll of 26 vs. DEF16; a hit doing 6HP damage) and a burning pain shoots up his leg and Carl screams from the pain. Carl has been caught in a bear trap. His movement is restricted to 5 ft.
 

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The village ...

Wincing from the pain Carl tries to open the jaws of the trap (strength check of 17 + 2 = 19 vs. DC15; success) and manages to free himself. He then proceeds to search the bodies finding 1,500 pesetas on villager2 and 5 shotgun rounds on villager1.

Bruce searches villager3 and finds 1,750 pesetas and a red herb.

The two agents continue east along the pathway to the village. They stop a short distance outside the village on a hill and survey the area with their binoculars. The village lies in a valley.

A person tied to a pole has been set alight ... zooming in with the binoculars you recognise one of the policemen that dropped you off. You also see some villagers going about their business as if nothing is wrong.

Carl is puzzled by the people’s behaviour ... could they be part of a cult? But what would they want with the president’s daughter?

===============================
Bruce
HP: 10/10 (NL 00)
Ammo: 06(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 06/12 (NL 04)
Ammo: 08(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================
 

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Carl will move to I23 trying to find cover behind the fence, with the intention of exploring the little room in the south west while trying to get a better view of what is going on.
 

Bruce will move to K-20 watching the villagers to make sure no one is making any hostile moves. Bruce thinks to himself that he wishes they could have saved the cop...
 

Bruce and Carl make their way down to the village trying to get a better view from behind the fence. Villager2 notices some movement in the bushes and walks toward the fence to investigate.

OOC: Villager2 only thinks he saw something move in the bushes - he is not aware of your presence.
 

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Hide and seek...

Initiative:
(26) Carl
(19) Villager2
(13) Bruce


Carl makes a quick dash through the bushes (hide check of 13 + 4(cover) vs. spot check 3; success) and ducks behind the building to the south.

The villager walks to the end of the fence and looks around (spot check of 14 vs. hide check of 5 + 4(cover) = 9; fail) and sees Bruce behind the bushes. The villager starts shouting “Un forastero! Un forastero!”

Bruce drops prone as the villager starts shouting.


Initiative for combat round 1:
(24) Carl
(21) Bruce
(17) Villager3 (hatchet)
(10) Villager2 (pitchfork)
 

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