Resident Evil 4


log in or register to remove this ad

Combat round 2

Carl tries his luck with a long shot (ranged attack roll of 3 + 2 - 2(80 ft.) = 3; miss) clipping a few branches but nothing more.

Feeling even more adventurous than Carl, Bruce fires a shot at the furthest enemy (ranged attack roll of 10 + 3 – 4(110 ft.) = 9; miss) and is not too surprised when it misses.

Villager2 cautiously moves behind a tree to take cover.

Villager1 cautiously moves behind a tree to take cover.

Villager3 cautiously moves behind a tree to take cover.


Initiative for combat round 3:
(18) Carl
(14) Villager3 (knife)
(11) Bruce
(05) Villager2 (dynamite)
(04) Villager1 (sickle)


===============================
Bruce
HP: 10/10 (NL 00)
Ammo: 08(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 12/12 (NL 04)
Ammo: 10(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================
 

Attachments




Combat round 3

Carl moves north between the trees until he can take a clear shot (ranged attack roll of 13 + 2 = 15; a hit doing 8HP damage) putting a near fatal bullet in villager1’s chest.

Villager3 makes a quick dash to the next tree.

Bruce also moves to get a better shot (ranged attack roll of 9 + 3 = 12; a hit doing 6HP damage) and takes villager1 down. Bruce (spot check of 14 + 4 – 2(10 ft.) = 16; success) notices a bear trap in the grass and points it out to Carl (+2 bonus on spot checks for bear traps)

Villager2 lights a stick of dynamite and throws it at Bruce (modified ranged attack of 0 vs. DEF10; a miss). The throw short and lands about 15 ft. north of Bruce’s position.

Villager1 is dying.


Initiative for combat round 4:
(21) Villager3 (knife)
(15) Carl
(11) Villager1 (sickle)
(10) Villager2 (dynamite)
(04) Bruce


===============================
Bruce
HP: 10/10 (NL 00)
Ammo: 07(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 12/12 (NL 04)
Ammo: 09(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================
 

Attachments





Combat round 4 (cont.)

Carl takes three steps (spot check of 13 + 1 + 2(bonus) = 16; success) and sees another bear trap between the grass. He moves around it and takes cover behind a tree. This time he takes steady aim (ranged attack roll of 20!; a CRITICAL hit doing 17HP damage) and blows the villager’s head open at 55 ft.

Villager1 is dying.

Villager2 is dead.

There is a blast as the stick of dynamite goes off sending some dirt flying and setting off the bear trap Bruce spotted in T-20

Bruce moves to get a shot at the remaining villager (spot check of 11 + 4 + 2(bonus); success) and stops just short of a bear trap. The shorter distance makes the shot easy (ranged attack roll of 19 + 3 = 22; a hit doing 8HP damage) and fatal. Villager3 is dying.

Carl has spotted a bear trap in O-19


===============================
Bruce
HP: 10/10 (NL 00)
Ammo: 06(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:01 // STUN:00

Carl
HP: 12/12 (NL 04)
Ammo: 08(STD) + 15(STD) + 15(STD)
Grenades: FRAG:00 // WP:00 // STUN:01
===============================
 

Attachments

Last edited:


Remove ads

Top