Resident Evil DnD

GalanDun

First Post
I came up with an idea a few hours ago about asking my local shop owner if I could run a Resident Evil Dungeons and Dragons d20 short campaign based on the original Resident Evil on Halloween. I've been searching, and I haven't been able to find many premade supplements. I was planning to base the mansion map on that of the map from the remake, with a few elements taken from that of the original. My question is does anyone have any tips or premade materials I could use so I wouldn't have to convert all of the monsters, characters, stats etc to the d20 system? I figure I'll have to do some converting anyways, but Halloween is three days away and I would like to get it done ASAP.
The end plan is to convert the entirety of Resident Evil and the REmake to a D20 compatible adventure. Right now I'm drawing up stats for the STARS members and monsters, as well as estimating map-size based on the GameCube version.
I have heard through googling that there were existing CoC conversions, All Flesh Must Be Eaten, d20 conversions, and GURPS conversions. Unfortunately, I have not been able to find any in my searches, aside from archived threads from eight to fifteen years ago.
 

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Howdy GalanDur!

I did some work for a d20 Modern version of it a few years ago. It's in that nebulous half-finished state that many dropped RPG projects are, but I do recall that I have the STARS team statted out from the first game and at least notes on what several other characters should be. I also have example characters appropriate to the one-shot I ran. I don't remember where I was with monsters and items. I'll go look for that file, now...

PM me if you want to see it.
 

Thank you!
That's really going to save my bacon, because I was having a hard time converting some of the items and abilities. I have the module and flavortext done, but the stats were eluding me. The two places I found d20 stats for monsters and characters did not transfer well to character sheets.
 

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