RESIDENT EVIL Game [Complete]


log in or register to remove this ad

Maria'll follow Anders, if a zombie/dog enters near them she'll smack it [I guess keeping the torch in one hand is possible, while swinging the tableleg with the other?]
 

Venus said:
Maria'll follow Anders, if a zombie/dog enters near them she'll smack it [I guess keeping the torch in one hand is possible, while swinging the tableleg with the other?]

hehe well in non-combat situations, I do prefer that you post that in the IC thread.
 

Again, I'm at a place where I just don't know what something is, exactly. So, this amoire, er, thingy... is it like a big cabinet? Is the front glass or solid? Does it just have doors, or like drawers too? Yuri's gonna open it, anyways, if he can.
 

I forgot to tell you

add this to your damage for last night's update.
Jac Acid DMG: 1
Amisha Acid DMG: 1
Mike Acid DMG: 1
Isaac Acid DMG: 1
Anders Acid DMG: 1


An armoire is (at least the only ones I've ever seen) is basically a huget cabinent that is a closet...usually to hold clothes and is normally located in a bedroom. But in a reception room, that's probably not what it holds.

Its usually a huge wooden cabinent about seven feet tall or so with one or two huge doors that open and might have locks. At this point you can't really see what exactly it looks like being that its all dark and you're by the door.
 

Anders is talking to Maria and waiting for Patel to move up with them. When talking to Maria, Anders will search the immediate area looking fo any clues.
 



Expanding on my IC post:
If it's possible, Michael wants to determine where the moist is coming from. If it's either from a pipe in the wall, or form behind the door.

Also, he'll check the bottom part of the door to see if there's any water on the floor, and if it's seeping through from under the door.

Fanog
 


Remove ads

Top