RESIDENT EVIL Game [Complete]

Keia said:
Yuri, Myself, Smith, and Moreno = four table legs.

Soon as I know the armoire is locked I'll try the key I have. Then we'll find out what's inside and break it down for torches and kindling.

The generator sounds like the third priority after keeping our arms from not falling off and healing Amisha.

Keia

The amoire is too big and well-made to be broken down unless you've got a axe handy. Of course if you've got an axe handy, who needs a table leg? ;)
 

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mistergone said:
Yuri is giving his all to diagnosing and treating Amisha. Hopefully someone can find something to help.... Any lil blue plants around by chance? ;)

hehe not so far nope...however no one's done any searching yet....

I also forgot that there's another door in the bathroom that's closed. Its on the opposite wall by the toilet.



Continual Damage....

Amisha Acid DMG: 1
Mike Acid DMG: 1
Isaac Acid DMG: 1
Anders Acid DMG: 1
 
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Amelia will drain the sink of the bad water and try if it all works and if she can get clean water in the sink that was after cleaning it for a bit.

And she searches the corpse... A bit of investigating... curious if any of my knowledge skills will reveal anything if I give it a good and long inspection.
 

Updated Healing House Rules

Treat Injury: Works as indicated in the book with the following exceptions regarding the First Aid Kit

First Aid Kit:
- A full kit has 4 uses. Once you use it, then its gone.
- Allows you to heal hit points
- Without First Aid Kit all Treat Injury rolls will be at (-4)
- dazed, unconscious, or stunned characters have DC 15

DC+Treat Injury Roll
<10 1 hit point
10-14 2 hit points, stabilize dying character
15-19 1d4+1 hit points
20-24 1d6+2 hit points or 1d2 ability points
25-29 1d8+4 hit points or 1d4 + 1 ability points
30+ 2d6+6 hit points or 1d6 + 2 ability points

Medical Kits work the same except it can be used only once per hour and can restore 1d8+4 hit points or 1d4 ability points automatically. It also allows you to heal poison.

Surgery Kits work the same except that I'll be more lenient on the fatigue. Max 6 hours of fatigue, -1 hour per point over the DC the surgeon. It can only be used once per 2 hours.

Again - there will be plants and other things out there that you can use to heal, create antidotes, etc....provided that you can create it via the craft pharmecutical skill.
 
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I've noticed a trend in the last week or so where people only post their actions in OOC and not in the IC thread. Its not just one person but a few people.

Its great that you guys post here in OOC to make your actions clear, but it really helps if you post something in IC in addition to it. This is really important as conversations happen in IC.

Thanks!

Continual Damage....

Amisha Acid DMG: 1
Mike Acid DMG: 1
Anders Acid DMG: 1

Michael finds in the cabinet:
1 First Aid Kit (full)
2 candles

Amelia finds on the corpse:
1 small desk key
 
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If the labcoat is intact Amelia will equip it after giving it a good clean in the sink.

And euhm, you might want to kill the zombie rat before it bites you as well.
 
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To clarify,

Anders will make a called shot at the corpse's head with his first attack, then follow up with a swing at the rat.

Time permitting, he'll recover the beretta and move to the bathroom to wash his arm.

Keia
 

Round One

Initiative:
Rat 16
Maria 10
Anders 7
Amelia 7

Anders Acid DMG: 1
- Very squashed head on dead body
- Fleeing rat

EDIT: oops

Yuri
- heals Amisha +3 STR
- 3 uses left in the first aid kit
 
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