Residuum is silver


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Pffft broken powers?! what about the confusing rules, Keywords and items, Vorpal falchions, stealth in combat, daggermaster warlocks, running while slowed and these are only the ones I've seen up on these boards ;)

keywords and magic items: does the power get the keyword of the item its using (my thought long and short of it no, you do not turn a fireball into a firecold ball with an appropriate wand/staff/orb you just add the damage which said implement does)

Vorpal falchions: should they explode when any of the weapons D4 turn up 4 or only if both turn up 4? (rules as written only if both turn up, rules as intended its a new faster game I'd houserule with any individual dice turning up 4 explodes)

Stealth in combat: what prevents a rogue hiding behind a combat, sneak attacking, hiding with a minor movement (maybe even behind an ally) and then sneak attacking again, also whether the enemy of the rogue gets to roll his perception against the hide or just uses his passive ( I go with a roll for perception and the interpretation that once the enemy is aware of you you need to sneak attack from a different square)

Warlock daggermaster: multi class rogue and take daggermaster paragon path to gain among other things crit of 18-20 which apparently combines with the pact blade implement which can be a dagger and a warlock implement (I'd rule no way jose, a daggermaster is uber at slitting throats and vital spots with the business end of a dagger not increasing pact ranged powers still if the lock made a weapon attack with the pact blade the crit would be there)

Running while slowed: a move action is normally you move you speed, run is where you move your speed +2, slow a condition where your speed cannot increased above 2, question is is that +2 from run increasing your speed or just the squares moved (I rule squares moved) another question related to this is does slow take you to 2 movement then you apply more penalties like heavy armor, so if slowed and in chainmail you can only move 1 (I rule nope it only takes you to the +2 movement, one of the main reasons is that normally monsters -ve movement due to armor is not included in their stat blocks)
 
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This answer is a SLAP IN THE FACE to all D&D players everywhere!

I know that I, and every reasonable person everywhere, will be instantly house-ruling golden residuum.

... what? :p
 

keywords and magic items: does the power get the keyword of the item its using (my thought long and short of it no, you do not turn a fireball into a firecold ball with an appropriate wand/staff/orb you just add the damage which said implement does)

I don't see anything in the RAW that indicates you can use a wand of icy rays to make a fireball a cold spell - that only comes from a cust serv answer which is either misleading or wrong.

Vorpal falchions: should they explode when any of the weapons D4 turn up 4 or only if both turn up 4? (rules as written only if both turn up, rules as intended its a new faster game I'd houserule with any individual dice turning up 4 explodes)

The RAW says "Whenever you roll the maximum result on any damage die for this weapon" that means any of the dice, not both d4s.

Stealth in combat: what prevents a rogue hiding behind a combat, sneak attacking, hiding with a minor movement (maybe even behind an ally) and then sneak attacking again, also whether the enemy of the rogue gets to roll his perception against the hide or just uses his passive ( I go with a roll for perception and the interpretation that once the enemy is aware of you you need to sneak attack from a different square)

Stealth says it is an opposed roll, so the enemy gets to roll. Nothing prevents a rogue that has cover or concealment from attempting to hide every turn.

Warlock daggermaster: multi class rogue and take daggermaster paragon path to gain among other things crit of 18-20 which apparently combines with the pact blade implement which can be a dagger and a warlock implement (I'd rule no way jose, a daggermaster is uber at slitting throats and vital spots with the business end of a dagger not increasing pact ranged powers still if the lock made a weapon attack with the pact blade the crit would be there)

This is a fluff issue - I understand your complaint, but you can just as easily adjust the flavor of the powers to make it work as the RAW says (crit on 18-20 with all implement powers done through the pact blade)

Running while slowed: a move action is normally you move you speed, run is where you move your speed +2, slow a condition where your speed cannot increased above 2, question is is that +2 from run increasing your speed or just the squares moved (I rule squares moved) another question related to this is does slow take you to 2 movement then you apply more penalties like heavy armor, so if slowed and in chainmail you can only move 1 (I rule nope it only takes you to the +2 movement, one of the main reasons is that normally monsters -ve movement due to armor is not included in their stat blocks)

I don't have the rules in front of me (only the compendium), but if it says that being slowed means you "can't move more than 2 squares", then I would say running has no effect. If it says, "reduces your speed to 2" or "your speed cannot be greater than 2", then running does still add +2 (since running is moving your speed +2), and the only way armor or other penalties to speed have an effect is if they make your natural speed 1 (in other words, you don't get faster by being slowed, which is what would happen if it said it set your speed to 2).
 

The RAW says "Whenever you roll the maximum result on any damage die for this weapon" that means any of the dice, not both d4s.

There's another thread for this, but the RAW also say, "Damage: The weapon’s damage die. When a power deals a number of weapon damage dice (such as 4[W]), you roll the number of the dice indicated by this entry. If the weapon’s damage die is an expression of multiple dice, roll that number of dice the indicated number of times. For example, a falchion (which has a damage die of 2d4) deals 8d4 damage when used with a power that deals 4[W] on a hit." Page 219 in the Reading the Weapons Tables section.

Ambiguous, no?
 

Doesn't seem ambiguous to me. It says "any damage die" in the vorpal description. Just because another section referring to something else used the word "die" to mean "dice expression" doesn't mean that's how it's used in the vorpal description. Unless there's a definition of "damage die" somewhere that contradicts this, the definition of [W] does not.
 

Doesn't seem ambiguous to me. It says "any damage die" in the vorpal description. Just because another section referring to something else used the word "die" to mean "dice expression" doesn't mean that's how it's used in the vorpal description. Unless there's a definition of "damage die" somewhere that contradicts this, the definition of [W] does not.

That IS the definition of damage die that I quoted. That section specifically states that anything listed in the damage column of the weapons tables is called a damage die. "Damage: The weapon’s damage die." It then goes on to state that, "If the weapon’s damage die is an expression of multiple dice...." Which means that a "damage die" can be such an expression. And then it cites an example, "a falchion (which has a damage die of 2d4)."

You're right, it's not ambiguous. If anything, it flat out states in several ways that 2d4 and 2d6 are considered a "damage die" for the weapons where that expression appears in their damage column entry.

It's not another section referring to something else. It's THE section in the PHB that refers to weapon damage and a weapon's damage die. The Weapons Tables. No where else in the book is every weapon's damage listed.

Also, take a look at the Weapons and Size section on the following page. "Each size category larger than Medium increases the weapon’s damage die by one size." It then lists a chart that has several two dice expressions.
 
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That IS the definition of damage die that I quoted. That section specifically states that anything listed in the damage column of the weapons tables is called a damage die. "Damage: The weapon’s damage die." It then goes on to state that, "If the weapon’s damage die is an expression of multiple dice...." Which means that a "damage die" can be such an expression. And then it cites an example, "a falchion (which has a damage die of 2d4)."
Right, it's like you had a die that could somehow roll a bell curve between 2 and 8. But since no such die exists in reality, we use 2d4 to simulate it.

Or that's how I think of it, anyway.
 

I declare residuum to be astral diamond dust, regardless of what they say. Fits thematically, evocative to old editions, and makes accepting them as high level currency all the more fitting. :)
 

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