Obergnom
First Post
During my campaign I want to use both a Frost Giants and a Fire Giants Stronghold. I would like to use strong elemental/energy themes, but with Resist Energy, Mass being available to my players, that hardly seems possible.
Not allowing that spell is no longer an option, and at the time I allowed it, I did not see a problem. Usually it just makes a single encounter easier. Which is okay, I thought.
But Imagine a Stronghold full of Fire Giants, Fire Giant Forge Priests and Fire Casters, Hellhounds and maybe a Red Dragon! Okay, I could use Dispel Magic here as well as Hell Fire Spells. That might solve this Problem.
The Frost Giants is what really gives me a problem. I imagine a forgotten Frost Giant Stronghold, the Heroes venture there to recover the Sword of the Jarl, it is not populated by hordes of Giants and Giant casters, just maybe a White Dragon (Whom I do not whant to use as flying sorcerer), a couple of Cold Based Undead and the Jarl. (The Jarl will be some kind of Undead/Cold Creature)... what to do, to make the players "feel" the cold?
Subtracting 20-30 points of damage (they are currently level 9 and will reach 11th before going to either the fire or frost giants) from every attack renders many energy damaging effects useless or pathethic.
As I said above, I want to stick with the theme, not give the Jarl a flamming burst sword, just for the "Gotcha" effect.
Not allowing that spell is no longer an option, and at the time I allowed it, I did not see a problem. Usually it just makes a single encounter easier. Which is okay, I thought.
But Imagine a Stronghold full of Fire Giants, Fire Giant Forge Priests and Fire Casters, Hellhounds and maybe a Red Dragon! Okay, I could use Dispel Magic here as well as Hell Fire Spells. That might solve this Problem.
The Frost Giants is what really gives me a problem. I imagine a forgotten Frost Giant Stronghold, the Heroes venture there to recover the Sword of the Jarl, it is not populated by hordes of Giants and Giant casters, just maybe a White Dragon (Whom I do not whant to use as flying sorcerer), a couple of Cold Based Undead and the Jarl. (The Jarl will be some kind of Undead/Cold Creature)... what to do, to make the players "feel" the cold?
Subtracting 20-30 points of damage (they are currently level 9 and will reach 11th before going to either the fire or frost giants) from every attack renders many energy damaging effects useless or pathethic.
As I said above, I want to stick with the theme, not give the Jarl a flamming burst sword, just for the "Gotcha" effect.