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D&D 5E Resistance & Rebellion

I'm in the process of creating a small packet for DMsGuild that is inspired by various movements of commoners to rise up against the nobles in charge. I'm looking at Brust's Cawti and Kelly, America's Paine & Adams, and Card's Val and Peter for much of this.

Writing here I want to make sure I cover concepts that D&D isn't yet covering for such tales. At this point my new subclasses are;
Rogue (Liberator) -- freer of those charmed, enchanted and enslaved
Rogue (Propagandist) -- one who inspires through speech or print media
Fighter (Conscript) -- the warrior who was drafted into duty, went to war, and returned to town
Druid (Circle of Sewers) -- they support the urban animals

Tool (Printing Press)

Monster: Swarm of Commoners (for some Assassin's Creed type exploits)

all are at playtest levels of development.

What I really want to know is what types of fiction or historical concepts are still needed to run mostly urban uprisings?
 
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I felt like the various Assassin's Creed mains were already covered, as are the most common builds for Robin Hood, though maybe some of the Merry Men aren't covered?
 


Wouldn't Bard make more sense for the propagandist? Maybe instead call it the Firebrand or something?

I've gotten this a lot, but as I was trying to avoid magic for this build I found it easier to use the other skill monkey class rather than figure out a way to strip every spell from the Bard, but only for a subclass.
Originally it was called the Pamphleteer, but I wanted to broaden the scope beyond just written word
 

Eltab

Lord of the Hidden Layer
You will need a class / subclass for General (because every successful revolt against a State eventually needs a professional user of large-scale force).

Also Friar Tuck, a healer and/or cleric. Bringing religious validation for a rebel to a pre-Enlightenment population was a necessary component of the rebel's eventual success.
 

Eltab

Lord of the Hidden Layer
Fiction: Shakespeare's historical-based plays provide material for your propagandists to put in the Hero's mouth and into the Villainous Ruler's mouth.
 

You will need a class / subclass for General (because every successful revolt against a State eventually needs a professional user of large-scale force).

Also Friar Tuck, a healer and/or cleric. Bringing religious validation for a rebel to a pre-Enlightenment population was a necessary component of the rebel's eventual success.

I'm tempted to have Tuck-concept be a kind of monk. I know D&D generally hates Occidental monks as Monks, but he's an unarmored man who beats the crap out of people with sticks.
 

doctorbadwolf

Heretic of The Seventh Circle
Need a saboteur (probably Rogue), and a champion of the people (Paladin, Oath of The People? A Paladin whose oath binds them to the ideals of the nation/culture, not the rulers).

There is definately room for a ranger in here, but I’m blanking on it ATM.

Also, Warlock Patron could bring in Hyrsam and other trickster and beings who seek to bring change and chaos.
 

Need a saboteur (probably Rogue), and a champion of the people (Paladin, Oath of The People? A Paladin whose oath binds them to the ideals of the nation/culture, not the rulers).

There is definately room for a ranger in here, but I’m blanking on it ATM.

Also, Warlock Patron could bring in Hyrsam and other trickster and beings who seek to bring change and chaos.

Who are some fictitious characters that are examples of these concepts?
 

doctorbadwolf

Heretic of The Seventh Circle
Who are some fictitious characters that are examples of these concepts?

Does it matter? They fit the worlds of DnD, and what sorts of characters would be part of a rebellion in a DnD world. Real world rebellions have sabatuers, knights/soldiers/etc who believe their oaths bind them to help the rebels, and people who make metaphorical “deals with the devil” to help get their people freedom. I’ve simply DnD-ised the concepts.
 
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Does it matter? They fit the world’s if DnD, and what sorts of characters would be part of a rebellion in a DnD world. Real world rebellions have sabatuers, knights/soldiers/etc who believe their oaths bind them to help the rebels, and people who make metaphorical “deals with the devil” to help get their people freedom. I’ve simply DnD-ised the concepts.
I find that having character concepts from fiction/history help me understand what powers and abilities a subclass should have.
 

Eltab

Lord of the Hidden Layer
I find that having character concepts from fiction/history help me understand what powers and abilities a subclass should have.
Somebody (idk if the name is in the legends) told Robin Hood that Sherwood Forest was a good place to hide out; that could be modelled in D&D as a Ranger.
Successful rebels need to keep finding safe places to hide, as The Authorities track down the old ones. Continuing employment for the Ranger, possibly several if you distinguish between 'city ranger' and 'wilderness ranger'.

King Saul (Bible) began as anointed by the God of Israel and eventually was possessed by a maddening spirit instead. He still could go out and fight the enemy, but his lieutenants (David, Jonathan) overshadowed his exploits. He could be mechanically portrayed as a Paladin who eventually takes levels in Warlock.

Have you heard of "Bill and Ted's Excellent Paladin Oath"? It is modelled after the Oath of the Ancients.
I do solemnly swear that I shall ...
* Be kind, yo, and fight against sadness
* Find places where people are cool dudes and shield them from the bogus ones
* Keep real chill and awesome, can't spread coolness without being cool yourself, dude
* Inspire others to be real cool and chill and thus spread the coolness
This might describe a wandering CG Paladin of Freedom who helps out where and as he can, until he decides to stick around and finish what he started.
 
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Monk: Way of the Friar (name currently sucks)
3rd: Cloistered Student
3rd: Circle of Life
6th: Live to Fight
11th: Beat into Submission
17th: Kneel before the Gods

I think through this and some twitter chats I can do a kind of saboteur. I'm currently leaning towards something like an Arcane Trickster but that emphasizes Evocation for traps and Illusion to help set them. I may instead lean towards a mage that adds some theify stuff, but that would be because I have so many Rogue-based subclasses.

ALSO, chatting through this reminds me that the Liberator needs some Enchantment debuff abilities
 

I'm revisiting these concepts today, getting ready for fall/winter when work slows down and I do a more gaming.

I never created the Saboteur. Today feels like the day I should work through that.
 

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