Ok So Im looking at a character that would use a two handed Club, Flail or Mace.
So I take the weapon and use the chart in the Core books
Club – size Medium, Damage 1d6 x2
Use chart to make a Large Club.
Large Club – size Large, Damage 1d8 x2
Then I look and there is a Great Club in the PHB
Great Club –size Large, Damage 1d10 x2
Why does this weapon not follow the resizing rules?
Then I take Light Flail and do the same thing.
Flail, light –size medium, damage 1d8 x2
Large Flail, light –size large, damage 2d6 x2
Compare this to the Flail, Heavy in the PHB
Flail, Heavy –size large damage 1d10 19-20x2
Now I know the threat range is different (don’t know why) but the damage is the opposite of what happens with the Club.
Then if you take the Mace.
Mace, light –size small, damage 1d6 x2
Large Mace, light –size large, damage 2d6 x2
Compared to the PHB Heavy Mace.
Mace, heavy –size medium, damage 1d8 x2
Large Mace, heavy –size large, damage 2d6 x2
The mace works out fine with the resize rules.
What is the correct way to resize weapons?
Or can I use what gives the best damage?
So I take the weapon and use the chart in the Core books
Club – size Medium, Damage 1d6 x2
Use chart to make a Large Club.
Large Club – size Large, Damage 1d8 x2
Then I look and there is a Great Club in the PHB
Great Club –size Large, Damage 1d10 x2
Why does this weapon not follow the resizing rules?
Then I take Light Flail and do the same thing.
Flail, light –size medium, damage 1d8 x2
Large Flail, light –size large, damage 2d6 x2
Compare this to the Flail, Heavy in the PHB
Flail, Heavy –size large damage 1d10 19-20x2
Now I know the threat range is different (don’t know why) but the damage is the opposite of what happens with the Club.
Then if you take the Mace.
Mace, light –size small, damage 1d6 x2
Large Mace, light –size large, damage 2d6 x2
Compared to the PHB Heavy Mace.
Mace, heavy –size medium, damage 1d8 x2
Large Mace, heavy –size large, damage 2d6 x2
The mace works out fine with the resize rules.
What is the correct way to resize weapons?
Or can I use what gives the best damage?