Bront
The man with the probe
Isn't that an idiot savant?Rystil Arden said:[OBSCURE DRAGON COMPENDIUM JOKE] If I was really a savant, I could share my bonus with the rest of my party[/OBSCURE DRAGON COMPENDIUM JOKE]
Isn't that an idiot savant?Rystil Arden said:[OBSCURE DRAGON COMPENDIUM JOKE] If I was really a savant, I could share my bonus with the rest of my party[/OBSCURE DRAGON COMPENDIUM JOKE]
No, it's the Savant class--the ultimate dabbler. And actually, you're upBront said:Isn't that an idiot savant?(You're up in Teacher btw)
Salix said:Are you going to pull the proposal then?
Um, becuase it's much more complicated than straight D20, a greater quantity of ambiguous rules interpretations present themselves than in D20, the game system has less maturity (shelf life) than D20, and a higher percentage of people here have never gamed with the ruleset before (by definition). Not everyone needs training wheels, but it makes sense to have them available for those who want them.Rystil Arden said:I'm a bit bemused as to why we'd need it here any more than LEW or LEB.
You're unusual. I did the same with Avatar, but I'm quickly seeing that he's far from an optimized (powergamed?) M&M character. And I'm unusual in that respect...I'd bet that I had a much easier time of figuring out how damage works in M&M 2.0 than most people who just pick the book up. But, this isn't really about the two of us, or even any of the other players out there. It's about dealing with the rules, and there just isn't and never will be a set of rules that covers every practical situation. And even if there was, there is still the problem of memorizing (at least well enough to know that a specific rule exists, let alone being able to quote the rule).and interpreting a fairly complicated system of rules. If I may give a current D20 example?Rystil Arden said:Maybe I'm a bit unusual, but I can tell you that I created Circe after having just picked up the book for the first time, and I'm having no problems at all with the M&M system.
Actually, it seems to me that M&M play is actually far simpler than d20. Character creation is about 25x harder, I'll give you that, but play is streamlined dramatically. As I told my 13-year-old brother when I taught him how to play "Alright. I'm going to see if you know how to use the mechanics that I haven't taught you yet. Just remember--no matter what question I ask you, the answer is 'Roll a d20 and add the appropriate modifier'."Hmm. That might be. I didn't read all of the combat section, and was halfway through my first combat when I realized that there are no Attacks of Opportunity in M&M. Now, that is a good reason to have a training room for M&M...if I can be that green, anyone else new to the system can be, too.Rystil Arden said:Actually, it seems to me that M&M play is actually far simpler than d20. Character creation is about 25x harder, I'll give you that, but play is streamlined dramatically.
Something didn't seem right about that when I typed it. Let me try again:Rystil Arden said:Sneak Attack adds to Damage. You still cannot decrease your +4 Attack Bonus below +0, so you are limited to Power Attack 4, surprise or no surprise![]()
Ahhhh, ok. You can Power Attack for 5 and take a -5 to hit. However, the -5 lasts the entire round, and only any attacks that happen to be Sneak Attacks will get the +5 to damage. The others will get only +4 despite still being at -5 to hit, because they stop at the cap. It seems intuitive and I don't see how there is room for any other possible interpretation, but I may just be missing something.El Jefe said:Something didn't seem right about that when I typed it. Let me try again:
I'm equipped with a heavy pistol (DC4). So, Power Attack by it self can only be used for -4 to attack and +4 to DC, since you can't more than double the damage DC.
But if I sneak attack, my damage DC is 4+2=+6. So, can I combine Power Attack and Sneak Attack to get -5/+5 (since 4 + 2 + 5 < 2 x (4 + 2) ?)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.