reapersaurus
Explorer
Well, it's not fair, but it IS D&D. 
Unfortunately, roleplaying games require too much control by the DM for them to work, by the book.
I have come to the conclusion that it is inherently an impractical game design, since it is too dependant on one person to control and be responsible for almost every in-game aspect.
As for out-of-gamer aspects and inter-personal aspects, of course every participant is responsible.
But WITHIN the game, the DM controls it all, man.
A player simply does not have the power or ability to create a plot point or a adventure.
All the player can do is put character hooks into a backstory and then roleplay what he can to bring his creativity to bear, but if the DM isn't gonna take that ball and run with it, there's really not much the player can do.
Even if the player would like to contribute and share the responsibility of story-generation, or encounter-creation or combat/rules, everything goes thru the bottleneck of the DM.
That is a flawed game design, IMO.
*plink plink*

Unfortunately, roleplaying games require too much control by the DM for them to work, by the book.
I have come to the conclusion that it is inherently an impractical game design, since it is too dependant on one person to control and be responsible for almost every in-game aspect.
As for out-of-gamer aspects and inter-personal aspects, of course every participant is responsible.
But WITHIN the game, the DM controls it all, man.
A player simply does not have the power or ability to create a plot point or a adventure.
All the player can do is put character hooks into a backstory and then roleplay what he can to bring his creativity to bear, but if the DM isn't gonna take that ball and run with it, there's really not much the player can do.
Even if the player would like to contribute and share the responsibility of story-generation, or encounter-creation or combat/rules, everything goes thru the bottleneck of the DM.
That is a flawed game design, IMO.
*plink plink*