• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

Verdis

Too tired to care about the cost, Verdis nods, "I guess my snores will force me to take a room of my own as well. I thank you for the fine meal."
 

log in or register to remove this ad

Corraine eats heartly, though polietly, but a holy warrior must maintain their strength. On the subject of coin, he adds, We must all gird ourselves for the coming battles. If the foray today told us anything, it is that we must be more prepared.

At the end of the meal, Corraine is content to share a room with his fellow holy warrior, Kurt.[sblock=OOC]See what everything is worth, then decide what upgrades we want. That's my plan.[/sblock]
 

Trevor Champlaign, Human Rog2Ftr2,AC20/16/14,HP35/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

"Well, Verdis, I'll brave your snores if you'll have me in your room. But if we let Ragnok share our room, he must sleep with his backside out the window!" :)
 

Verdis

Speaking softly so as not to be overheard, "There is something to be said for the safety of staying together as well as the economy of it. Let us not forget that the temple has agents in the villages and towns. Do not lower your guard my friends."
 

Your meal finished, you retire to the clean, comfortable rooms on the Wench's second floor. Kurt and Coraine share a room, Verdis and Trevor share a room, and Dara and Ragnok each take an individual room. Rooms at the Wench are not cheap, but it is rare to find an inn (especially in a remote village like Hommlet) that are as nice and well-kept. Soon enought you are all dozing off to sleep in warm, feather beds.


Rooms are 1gp per night. Supper was 5sp each, mugs of the special ale 1sp each.
 

[sblock=For Ragnok/Boddy]
Physically, the gem is little different from many that Ragnok has seen. Larger, certainly, and well-cut. The oddness comes from the fact that the gem is warm to the touch, and if he looks deeply into it, it seems to glow with its own inner fire.

After several minutes of holding and focusing on the gem, Ragnok comes to realize that while holding it, he need not be afraid of fire...the flames will not touch him. If he holds the gem in hand and draws upon his power, he knows that he can call down pillars of flame to smite his enemy. And if thrown into flames, he knows that the gem can summon either a fire elemental, or a demon like the one they fought earlier that day.

The gem's power is limited though...and Ragnok cannot get a sense of just how often he can use the gem's power. Perhaps that knowledge will come in time. All the dwarf knows is that the gem is powerful, and that he is powerful while holding the gem. Despite the fact that on some level he realizes the gem's power is rooted in darkness and chaos, he certainly doesn't want to part with the stone...

[/sblock]
 
Last edited:


Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP35/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

Unwilling to be outdone by his roommate Verdis, Trevor hands the innkeeper 3 gold pieces, and also requests a hot bath. Trevor's eyes twinkle, and his companions recognize the expression that always immediately precedes his acerbic observations, but Trevor keeps his silence this time, wary of his words being heard by unfriendly ears. He mutters softly, "Let us pass this night quickly and get out of this town as fast as ever we may. I like it not here, these shifty-eyed townsfolk unsettle my nerve and my stomach."

[sblock=OOC for Rhun]3.5 rules still say that a night's rest heals 1hp of damage per level, as per DM Rhun. or is it 1hp or Con bonus, whichever is greater, or have I totally missed it? [/sblock]
 
Last edited:



Into the Woods

Remove ads

Top