Just starting RHOD in iso after 2 or more years planning with a Bard 6, Ranger 5, Monk 6, and Cleric 6. Yes, no strong arcane magic users(!) but I’m running a low magic game (For white hats, the black hats aren’t so worried about these inconvenient rules). I’ve reasoned that in the Greyhawk setting it makes sense that the white hat rulers are a bit iffy about magicians after the Greyhawk Wars (yes I’m Iooking at you Rary and Mordekanian).
Anyway, my crew nearly got themselves all killed at Vraath’s Keep the other night thanks to their crappy rolls and the lack of some effective magic users. (Yes, skewed the rolls cause I’m not that type of bastard DM) The ranger is good, though, and consistently kicks the enemy’s arse, while the others are struggling to hit a fly.
So, in addition to some general advice / thoughts, I have a couple of questions for my otherwise hapless, haphazard crew:
Anyway, my crew nearly got themselves all killed at Vraath’s Keep the other night thanks to their crappy rolls and the lack of some effective magic users. (Yes, skewed the rolls cause I’m not that type of bastard DM) The ranger is good, though, and consistently kicks the enemy’s arse, while the others are struggling to hit a fly.
So, in addition to some general advice / thoughts, I have a couple of questions for my otherwise hapless, haphazard crew:
- Would you consider restating some of the enemies after Vraath’s Keep and, if so, how?
- Would you consider restating the spy Miha Serani as a tempting sorcerer who could fill their magic gap — only to backstabbing them later for the battle at Brindol ?
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