The things a character can't do are just as important as what he can't. Chance of failure and inability to attempt are two very important parts of a role playing experience.
Some of these "bad at X" and "can't Y" are often tied to race and class. So which weakness, inabilities, flaws, deficiencies, and areas of lacking would you like placed on certain races and classes with a heavy investment of resources or special combination.
For example I want small races, like halflings and gnomes, to be weaker or limited with basic weapons attacks in some manner. They can focus on other aspects of combat such as defense, mobility, and ambush or get the damage from another source like magic or sneak attacks.
Halflings can't wear magic shoes. It irritates their feet.
Wizard's can't heal living humaniods. They could turn someone into a construct, heal the construct, then turn them back. But the extra steps are required.
Squishy classes, like wizards and sorcerers, have glass jaws. Unless they have a high Constitution or take some other costly method to boost HP, they can't take many hits. Even when shapeshifted.
Some of these "bad at X" and "can't Y" are often tied to race and class. So which weakness, inabilities, flaws, deficiencies, and areas of lacking would you like placed on certain races and classes with a heavy investment of resources or special combination.
For example I want small races, like halflings and gnomes, to be weaker or limited with basic weapons attacks in some manner. They can focus on other aspects of combat such as defense, mobility, and ambush or get the damage from another source like magic or sneak attacks.
Halflings can't wear magic shoes. It irritates their feet.
Wizard's can't heal living humaniods. They could turn someone into a construct, heal the construct, then turn them back. But the extra steps are required.
Squishy classes, like wizards and sorcerers, have glass jaws. Unless they have a high Constitution or take some other costly method to boost HP, they can't take many hits. Even when shapeshifted.
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