no, it’s a bad idea, I understand why games do it., I have no interest in seeing this in a TTRPG
Care to elaborate?
no, it’s a bad idea, I understand why games do it., I have no interest in seeing this in a TTRPG
it eliminates rests with potions that let you go forever.Care to elaborate?
it eliminates rests with potions that let you go forever.
To me per encounter refreshs are basically the worst thing possible, they take away any consequences to decisions in combat.
yes I do, not every battle is a ‘can they survive this’ 3x deadly level fight, and at ‘per encounter’ everything else is without any consequenceThe risk of attrition over an adventuring day only matters if you're still clinging to the adventuring day as a concept, which per encounter obviously rejects on the whole. The adventure takes as long as it takes.
I can see that, I am not in that campI have this philosophy because I was a firm advocate for the use of Epic Heroism in 5e, and I always paired it with Slow Natural Healing
Something that I just simply cannot comprehend is why people who likes 4E is spending all their time trying to "fix" 5E into being more like 4E. Why not just play 4E? My group went back to 2E during 4E for pretty much this exact reason.
If mana potions are that plentiful then why are we bothering with resource based abilities at all?
This kind of cynicism undermines itself when it fails to think more than a step ahead.
Challenge fosters fun. Attrition involves large periods of not very challenging areas to get to where the challenge is actually directly present.Because its a game and attrition fosters fun.
Theres a reason cheat mode makes games less fun than they used to be. Limits are a good thing.
Its high time to abandon it. Its dumb and the pearl clutchers can be ignored.
The best solutions to fixing the problems with rest involve limiting when they can be used, which in turn just causes a verisimilitude problem. Those obnoxious safe haven rules are awful and is just a flipside of the coin of unimmersive mechanics.
Survival ultimately should be an all or nothing option. Either you go all the way or you don't do it at all, and the desperate clinging to rests just holds the game down. Let it go.
An energy system like Mana or Stamina works better all around and is a lot easier to balance around, and it can work no matter what kind of campaign or module is being run. From Marvel esque romps to nitty gritty horror and anything inbetween. And, best part, no arguing.
Have a potion? Your loss if you decide to use it at a bad time. No wasted time trying to negotiate for what amount of time we're going to skip for arbitrary reasons.
Not necessarily, doesn't have to be. See here's why I believe 1D&D wont be good....Lack of innovation. It will fail to move D&D forward away from the d20 system which at this point they should. It will change terms. powers, spells, etc, but its not going to change the core mechanic chassis. Wasted opportunity with the 2024 release IMO. Backwards compatibility is a joke and stupid idea, ditch that notion and make something new because 5E sucks eggs on a fundamental basis. The 2024 release seems to be trying to polish the 2014s turd.Isn't that just an attack roll, skill check or saving throw?