Moniker said:While I agree that creating economies and so-such likely are the provision of a world-building guide, I am perplexed as to why WotC excluded "minion" rules for player character's henchmen/redshirts/etc...
lukelightning said:It's no mystery. They took out all those features, such as animal companions and cohorts, that would give a player "two characters", which amounts to a double number of actions. This is generally a good idea, as in some cases (like druids with their animals AND summoned animals...) one player has a lot more actions/round than other players.
It's not difficult to add in minions, though. Just take a minion, and say "here, he's yours!"; I'd restrict this to non-combatants, though (of course, feel free to bring your bag-boy into combat, just don't expect him to live very long).
They are extra HP. Any attck not directed at a PC is like a free allotment of HP.Moniker said:While I agree that creating economies and so-such likely are the provision of a world-building guide, I am perplexed as to why WotC excluded "minion" rules for player character's henchmen/redshirts/etc...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.