Glade Riven
Adventurer
I get that the Players Handbook, DMG, and Monster Manual is traditional. But is this the best way to organize everything? Here is an idea of revamping core: Rules Compendium, Player's Handbook, and Dungeonmaster's Kit
Rules Compendium: All the core rules, organized for easy learning and look-up. Includes both DM and Player's rules, movement, skills, etc. Covers the role of both players and dungeon master.
Player's Handbook: Focuses on character options, such as race, class, feats, spells, etc. With the general rules shifted to the compendium, the book doesn't have to be as thick (and therefore not as intimidating to new players).
Dungeonmaster's Kit: Book or box set, the DM kit has everything a DM needs to run a game: sample dungeon, traps, NPCs, a decent monster selection, etc. If a box set, throw in some tokens and a map.
Rules Compendium: All the core rules, organized for easy learning and look-up. Includes both DM and Player's rules, movement, skills, etc. Covers the role of both players and dungeon master.
Player's Handbook: Focuses on character options, such as race, class, feats, spells, etc. With the general rules shifted to the compendium, the book doesn't have to be as thick (and therefore not as intimidating to new players).
Dungeonmaster's Kit: Book or box set, the DM kit has everything a DM needs to run a game: sample dungeon, traps, NPCs, a decent monster selection, etc. If a box set, throw in some tokens and a map.