Crazy Jerome
First Post
Part of the reason that AD&D was released as three books originally was that: A. They needed to release it in stages--to get the money from sales of the MM sooner rather than later. B. The binding at the time would have made prohibitively expensive a single book that could withstand typical gamer user.
Not saying that the three book model doesn't have its good points, and that it wouldn't have been a highly considered choice if those limitations had not existed. After all, we know from history that the model worked to some degree. However, it probably wasn't necessarily some keen insight in the inner dynamics of that presentation appealing to gamers that led TSR to look into it in the first place, but practical necessity forcing them to explore options for getting out a lot of material while making sales.
Not saying that the three book model doesn't have its good points, and that it wouldn't have been a highly considered choice if those limitations had not existed. After all, we know from history that the model worked to some degree. However, it probably wasn't necessarily some keen insight in the inner dynamics of that presentation appealing to gamers that led TSR to look into it in the first place, but practical necessity forcing them to explore options for getting out a lot of material while making sales.