Li Shenron
Legend
I hate retraining rules.
They serve mostly two purposes: (a) help powergamers adapt their min-maxing to the current adventure, and (b) encourage the undecided players not to put more thoughts into their character development because they can always fix their mistakes by retraining.
I have no interest in supporting (a), and I think allowing (b) just makes players play less seriously so it's a big NO for my tastes.
If you're bored with your character in my campaign, I'll let you make a new one, same level or close.
If you're stuck with a bad choice... well first of all it shouldn't be a big deal, people IRL sometimes waste years enrolling to a wrong school or doing a wrong job, and nobody is going to give them those years back. Sucks, but it's life. BUT (*big* but...) truly bad choices in character creation are RARE. Instead of whining for one subpar feat of a few skill points misplaced, work towards getting them back to use (and as a DM, I'll work forward the same goal from behind my screen too).
They serve mostly two purposes: (a) help powergamers adapt their min-maxing to the current adventure, and (b) encourage the undecided players not to put more thoughts into their character development because they can always fix their mistakes by retraining.
I have no interest in supporting (a), and I think allowing (b) just makes players play less seriously so it's a big NO for my tastes.
If you're bored with your character in my campaign, I'll let you make a new one, same level or close.
If you're stuck with a bad choice... well first of all it shouldn't be a big deal, people IRL sometimes waste years enrolling to a wrong school or doing a wrong job, and nobody is going to give them those years back. Sucks, but it's life. BUT (*big* but...) truly bad choices in character creation are RARE. Instead of whining for one subpar feat of a few skill points misplaced, work towards getting them back to use (and as a DM, I'll work forward the same goal from behind my screen too).