Balsamic Dragon
First Post
I am planning on changing rules so that you can gain the full benefit of a permanent Intelligence gain. The rule as it stands is that an Int gain does not give you the retroactive benefit of additional skill points. The new rule would be that you can go back and figure out how many additional skill points you would have gained, and apply those points to any class skill that you have ranks in already, or any skill that does not require training. Thus, you could not gain a new skill that requires training with your retroactive bonus points.
Pros:
Skill points for characters can now be calculated without needing to know when a player raised his/her Intelligence score.
Raising Intelligence now provides a more substantial benefit to non-Wizard characters. (Before, it would only apply to skill checks and Int based skills.)
The new rule cannot be exploited to gain the results of training that have not been represented in play. (i.e., gaining many ranks in a completely new trained-only skill all at once).
Cons:
It is a house rule (this is always a con for any substantive rule change).
In a worst case scenario, a character reaching 20th level could raise their Int score by one point and gain 22 retroactive skill points all at once, in addition to the skill points he/she would gain from leveling to 20. These skill points could, for example, give a character a Climb skill that goes from 0 at 19th level, to 23 at 20th level.
So there are strong arguments on both sides. What I want to know is whether others have used this type of house rule and whether there are pros or cons I have not thought of. Right now, I think the balance is on the side of the house rule.
Balsamic Dragon
Pros:
Skill points for characters can now be calculated without needing to know when a player raised his/her Intelligence score.
Raising Intelligence now provides a more substantial benefit to non-Wizard characters. (Before, it would only apply to skill checks and Int based skills.)
The new rule cannot be exploited to gain the results of training that have not been represented in play. (i.e., gaining many ranks in a completely new trained-only skill all at once).
Cons:
It is a house rule (this is always a con for any substantive rule change).
In a worst case scenario, a character reaching 20th level could raise their Int score by one point and gain 22 retroactive skill points all at once, in addition to the skill points he/she would gain from leveling to 20. These skill points could, for example, give a character a Climb skill that goes from 0 at 19th level, to 23 at 20th level.
So there are strong arguments on both sides. What I want to know is whether others have used this type of house rule and whether there are pros or cons I have not thought of. Right now, I think the balance is on the side of the house rule.
Balsamic Dragon
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