I had a curious notion for an adventure. The players begin with a party of high level characters, totally twinked out with magic items, spells, and the works. They are travelling through a plane of evil on a mission of dire urgency. Just as they are about to achieve their objective, however, a powerful deity curses them to "return from whence they came". This doesn't quite mean what it sounds like, however, as the characters begin to slowly but steadily revert to their youth.
To save themselves they find a clue leading them to campaign setting X, where a mythical tower contains the means to revert a curse of the gods. They enter this world and begin to search for the tower, all the time steadily losing XPs. (They can, however, slow down the process by gaining XPs in turn.) They steadily descend in experience and levels, with their precious magic being magically replaced by earlier possessions. The campaign culminates with the party down to levels 1-3, and finally finding the tower. (Finding the tower involves first destroying a major faction, and then working backward down through the surviving periphery allies, each weaker than the last.)
Once the tower is achieved, they gain back their former XPs, powers, and a big bunch of bonus XPs for this mission.
So... do you think a group of demi-munchkin players would stand for this kind of abuse? Any treasure they picked up along the way would have to deteriorate in power along with the characters.
To save themselves they find a clue leading them to campaign setting X, where a mythical tower contains the means to revert a curse of the gods. They enter this world and begin to search for the tower, all the time steadily losing XPs. (They can, however, slow down the process by gaining XPs in turn.) They steadily descend in experience and levels, with their precious magic being magically replaced by earlier possessions. The campaign culminates with the party down to levels 1-3, and finally finding the tower. (Finding the tower involves first destroying a major faction, and then working backward down through the surviving periphery allies, each weaker than the last.)
Once the tower is achieved, they gain back their former XPs, powers, and a big bunch of bonus XPs for this mission.
So... do you think a group of demi-munchkin players would stand for this kind of abuse? Any treasure they picked up along the way would have to deteriorate in power along with the characters.
