Lord Zack
Explorer
Despite the name the campaign I am planning is based on the original T1-4 module, though modified, not on the remake. I will be using other modules, including the Keep on the Borderlands, the Giants and Drow series and possibly the Slavers series. Castle Greyhawk may also have some kind of a role as well, but I will not be using official material for that, instead using the fanmade Castle of the Mad Archmage and perhaps what's been released of Castle Zagyg.
The campaign will be mostly a sandbox, but one with a strong theme, that of the threat of the Temple of Elemental Evil. I'm thinking of how the Cult of Elemental Evil's plans will progress. I want the campaign to be more than dungeon delving, I'd like some intrigue and maybe even warfare. What is they're plan? What are they going to do, besides sit in the dungeon and wait for the PCs to come and kill them? I don't have access to the T1-4 Module at the moment, but when I do I'll certainly check to see if it has anything to say about that. Also, though it's dependent on exactly what happens in the campaign, and wat the PCs choose to do, I'd like to get some idea of what the "endgame" will be. Perhaps the PCs will attempt to challenge Zuggtmoy herself, but maybe there might be some other option. Though I am using the Giants and Drow series, I'm not using Queen of the Demonweb Pits as written. In fact the PCs may very well ally with Lolth against her foe Zuggtmoy.
Also I'd like to have a stable of recurring rival adventurers that appear in the campaign, like when I roll "NPC party" on a random encounter table. I'd like to use the 3rd Edition iconics, but I'd like to ground them more in the Greyhawk setting, like where would Mialee, Jozan, Tordek, Lidda, et al. come from? Preferably, but not necessarily, from the general vicinity the campaign takes place in, around Greyhawk and Verbobonc.
With regards to the Temple of Elemental Evil, I'm considering rewriting it to be more of an actual megadungeon and less of a really big lair. I'm not sure exactly what changes I will make, however.
This is the same campaign I'm talking about in "Mapping Infinity".
The campaign will be mostly a sandbox, but one with a strong theme, that of the threat of the Temple of Elemental Evil. I'm thinking of how the Cult of Elemental Evil's plans will progress. I want the campaign to be more than dungeon delving, I'd like some intrigue and maybe even warfare. What is they're plan? What are they going to do, besides sit in the dungeon and wait for the PCs to come and kill them? I don't have access to the T1-4 Module at the moment, but when I do I'll certainly check to see if it has anything to say about that. Also, though it's dependent on exactly what happens in the campaign, and wat the PCs choose to do, I'd like to get some idea of what the "endgame" will be. Perhaps the PCs will attempt to challenge Zuggtmoy herself, but maybe there might be some other option. Though I am using the Giants and Drow series, I'm not using Queen of the Demonweb Pits as written. In fact the PCs may very well ally with Lolth against her foe Zuggtmoy.
Also I'd like to have a stable of recurring rival adventurers that appear in the campaign, like when I roll "NPC party" on a random encounter table. I'd like to use the 3rd Edition iconics, but I'd like to ground them more in the Greyhawk setting, like where would Mialee, Jozan, Tordek, Lidda, et al. come from? Preferably, but not necessarily, from the general vicinity the campaign takes place in, around Greyhawk and Verbobonc.
With regards to the Temple of Elemental Evil, I'm considering rewriting it to be more of an actual megadungeon and less of a really big lair. I'm not sure exactly what changes I will make, however.
This is the same campaign I'm talking about in "Mapping Infinity".