PrecociousApprentice
First Post
Nightwatch duty sounds good. If it lasts more than about 3 rounds, you should be ready by then anyway.
Here we go.
Initiative order
Aiffe-21
Llewellyn-20
Culhwych-15
Orthanach-12
Breccan-7
Cian- Still asleep beneath a tarp toward the center of the raft.
MacLynn- Unaware in the central hut.
Aiffe kills one bandit on the rope and burns through the rope. Llewellyn kills another and drops his body near the raft. Culhwych kills one bandit in the front of the lead boat on the north side of the river, Breccan misses one bandit in a boat on the other side of the river. Orthanach gains an advantageous position with high maneuverability and superior combat position, but has yet to engage the enemy. MacLynn and Cian have yet to appear.
There are approximately 23 men in four boats about halfway to the raft. Eight live men are floating in the water, and three dead. Two more boats have just hit the water, and it seems that a few men in each boat are bringing hand crossbows to bear against you.
The initiative order will be maintained throughout this encounter. Cian and MacLynn will roll init when they become involved.
To speed things up, here are the relevant stats for the bandits.
[SBLOCK=Bandits]AC 16; Fortitude 12, Reflex 14, Will 11, HP 1[/SBLOCK]
I thought that it would be fun to start this campaign out with a good old cinematic fight with bandit minions! A whole bunch of them. If you think that minions are not scary, I would point out that you know that there are at least 46 of them who have made themselves visible attacking you. Good luck. Within the encounter budget for a hard but not impossible battle. We shall see how this WotC creation that is 4e holds up.
Go ahead and use Invisible Castle for rolls. I like the site I link to, but there are a few of you who don't like what Norton tells you about the site. Just post all of your rolls here, and give the link.
I have rethought how I am going to handle magic items. I would like you all to choose a ranged and melee weapon, armor, an implement if you use one, and a neck slot item. You may choose any item of your level or lower for each category above. You should reskin as necessary. You don't actually "have" those items, you just gain the benefits of those items. These slots are "retrainable", so you can upgrade when you level. This represents the "specialness" of the PCs. The benefits are intrinsic to your character, so you can use any weapon properties with any weapon you use, and always gain the benefit of the armor, implement, and neck slot item.
Happy Thanksgiving!!!!
Here we go.
Initiative order
Aiffe-21
Llewellyn-20
Culhwych-15
Orthanach-12
Breccan-7
Cian- Still asleep beneath a tarp toward the center of the raft.
MacLynn- Unaware in the central hut.
Aiffe kills one bandit on the rope and burns through the rope. Llewellyn kills another and drops his body near the raft. Culhwych kills one bandit in the front of the lead boat on the north side of the river, Breccan misses one bandit in a boat on the other side of the river. Orthanach gains an advantageous position with high maneuverability and superior combat position, but has yet to engage the enemy. MacLynn and Cian have yet to appear.
There are approximately 23 men in four boats about halfway to the raft. Eight live men are floating in the water, and three dead. Two more boats have just hit the water, and it seems that a few men in each boat are bringing hand crossbows to bear against you.
The initiative order will be maintained throughout this encounter. Cian and MacLynn will roll init when they become involved.
To speed things up, here are the relevant stats for the bandits.
[SBLOCK=Bandits]AC 16; Fortitude 12, Reflex 14, Will 11, HP 1[/SBLOCK]
I thought that it would be fun to start this campaign out with a good old cinematic fight with bandit minions! A whole bunch of them. If you think that minions are not scary, I would point out that you know that there are at least 46 of them who have made themselves visible attacking you. Good luck. Within the encounter budget for a hard but not impossible battle. We shall see how this WotC creation that is 4e holds up.
Go ahead and use Invisible Castle for rolls. I like the site I link to, but there are a few of you who don't like what Norton tells you about the site. Just post all of your rolls here, and give the link.
I have rethought how I am going to handle magic items. I would like you all to choose a ranged and melee weapon, armor, an implement if you use one, and a neck slot item. You may choose any item of your level or lower for each category above. You should reskin as necessary. You don't actually "have" those items, you just gain the benefits of those items. These slots are "retrainable", so you can upgrade when you level. This represents the "specialness" of the PCs. The benefits are intrinsic to your character, so you can use any weapon properties with any weapon you use, and always gain the benefit of the armor, implement, and neck slot item.
Happy Thanksgiving!!!!
Last edited: