Return to Northmoor OC

Nightwatch duty sounds good. If it lasts more than about 3 rounds, you should be ready by then anyway.

Here we go.

Initiative order
Aiffe-21
Llewellyn-20
Culhwych-15
Orthanach-12
Breccan-7
Cian- Still asleep beneath a tarp toward the center of the raft.
MacLynn- Unaware in the central hut.

Aiffe kills one bandit on the rope and burns through the rope. Llewellyn kills another and drops his body near the raft. Culhwych kills one bandit in the front of the lead boat on the north side of the river, Breccan misses one bandit in a boat on the other side of the river. Orthanach gains an advantageous position with high maneuverability and superior combat position, but has yet to engage the enemy. MacLynn and Cian have yet to appear.

There are approximately 23 men in four boats about halfway to the raft. Eight live men are floating in the water, and three dead. Two more boats have just hit the water, and it seems that a few men in each boat are bringing hand crossbows to bear against you.

The initiative order will be maintained throughout this encounter. Cian and MacLynn will roll init when they become involved.

To speed things up, here are the relevant stats for the bandits.

[SBLOCK=Bandits]AC 16; Fortitude 12, Reflex 14, Will 11, HP 1[/SBLOCK]

I thought that it would be fun to start this campaign out with a good old cinematic fight with bandit minions! A whole bunch of them. If you think that minions are not scary, I would point out that you know that there are at least 46 of them who have made themselves visible attacking you. Good luck. Within the encounter budget for a hard but not impossible battle. We shall see how this WotC creation that is 4e holds up.

Go ahead and use Invisible Castle for rolls. I like the site I link to, but there are a few of you who don't like what Norton tells you about the site. Just post all of your rolls here, and give the link.

I have rethought how I am going to handle magic items. I would like you all to choose a ranged and melee weapon, armor, an implement if you use one, and a neck slot item. You may choose any item of your level or lower for each category above. You should reskin as necessary. You don't actually "have" those items, you just gain the benefits of those items. These slots are "retrainable", so you can upgrade when you level. This represents the "specialness" of the PCs. The benefits are intrinsic to your character, so you can use any weapon properties with any weapon you use, and always gain the benefit of the armor, implement, and neck slot item.

Happy Thanksgiving!!!!
 
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Happy Thanksgiving! I'm thankful for great games and a place to share them! Thanks everyone! And thanks EN World!

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If it's not appropriate for Orthanach to jump on the shack to cut the rope (and it doesn't seem like it will be with the enemies hitting the deck at init 17), Orthanach will either A) charge an enemy (Powerful Charge +2) at the barge's edge to push them into the water or 2) if there aren't any such enemies he will move close to Aiffe, Challenging and attacking someone near her.

EDIT: Doh. Missed my window for revising my action.
 
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About magic items: Wow, so we pick one of each of these and adjust our stats accordingly? Where and how do you want them reflected on our character sheets. Not under Equipment... A section of their own?
 

That is a good question. How about under a section called "Birthright".

To explain this decision, I have come to realize that 4e is dependant on magic items to work well as writen. Not just for the pluses, but the item powers, feats, milestones, etc...

I figure that magic items are another area that can be used to explore a theme, but I am not into the magic item christmas tree. So we will mostly be using the game effects of magic items, without the items themselves. I also want to award story related rewards that have no real game value. I am also lazy and I don't want to have to track and balance magic items for each character, and I want you to have as much input as possible into the game mechanics of your characters. I kinda just dumped all that stuff onto you guys. I have a feeling that you won't mind though.

This goes with the reskinning theme for this campaign. Story is way more important than sticking to the fluff attached to the game mechanics that wizards came up with.

This probably makes your characters a little more powerful than the typical campaign, but I will just up the ante a little bit for the challenge, and we can skip the whole magic item economy thing.
 






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