Return to Northmoor OC

Or you could reskin it as a bit of magic/power. Your connection to the past giving you some elemental power.

Since you're leaning Insplord, I think I'll head reslord. I've been picturing a connection to the wilderness, and thus I'm leaning reskinned half-elf with a touch of feylock from Dilettante and possibly multi-classing.
 
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Here is a link to the RG. Go ahead and post away.

I have posted the IC thread. Also, the recruitment thread will become our OC thread once we get going on the game. There is a tone of stuff here that will be useful for us as we play, and it will allow me to not have to repost it.

Good work everyone. Almost there.
 
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My init was, like, 12 or something. Modest. So, it's unlikely that Orthanach's actions will go off uninterupted. :D

EDIT: Also, we need to fish or cut bait on the 'gridless' system. I'm happy either way.
 



IC

There is a stream of men on the rope, about 10, and it doesn't seem to stop. There are 4 boats on the water, each with six men in it.

You are all against the rail at the front of the raft, and MacLynn is inside the small hut that is the only shelter on the raft, toward the center of the raft. The shelter is only about 6' high, and is less than 10' on a side, and has three walls and a shed roof. He doesn't seem to notice, as he has full confidence in your ability to guard the raft, and he is engrosed in some paperwork. There are piles of crates everywhere, some stacked as high as 10' and there are only narrow 3' coridors between the stacks of crates. There is the usual equipment to be had on a medium river craft.

The bad guys on the rope will hit the deck at initiative 17. There is probably a little time before the small boats catch up, maybe about 3 rounds, but it is hard to tell.

I will start to adjudicate actions as soon as everyone has posted an initiative here. I it takes longer than the day after thanksgiving, I will assume that characters are as surprised as the players are :p

Also, please post character sheets. And yes, you should roll and send the results to me as well as posting here with the mecanical aspects of your actions. We will play without strict adherence to the battlegrid, oldschool.
 
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IC
The bad guys on the rope will hit the deck at initiative 17. There is probably a little time before the small boats catch up, maybe about 3 rounds, but it is hard to tell.

I will start to adjudicate actions as soon as everyone has posted an initiative here. I it takes longer than the day after thanksgiving, I will assume that characters are as surprised as the players are :p.

To speed things up assume Cian MacRea (my character, should be ready by Friday) had the night watch and was sleeping in the Blackcat cargo hall. By the time he wakes up, grab his sword and get to the action deck a few rounds of combat will pass, hopefully not that many;).

Alternatively I could join the battle now as I have the character crunch ready. Then finish his background during the weekend and send it to AP to approve.
 

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