People who need durable are generally doing something wrong.
Any low-Con, non-Defender melee character would be wise to at least consider Durable at some point: Rogues and TWB Rangers are the obvious cases. It's especially true if you have one or more characters in the party who can easily trigger surges.
Far shot adds range to a weapon that already is bigger than the battlemat.
That's valid.
Far throw is such a small improvement as to be worthless.
I don't know about worthless, but it certainly isn't much of a bump.
Power attack has some proponents, but with the exception of some very specialized builds the tradoff is generally quite bad.
I agree. I'm astonished that one of the Slayer stances is basically just Power Attack. I guess they figure that some people really are that crazy for increased damage.
Powerful charge is nice, but good enough?
I guess it is, for a Charger build. Be damn frustrating when you are immobilized though.
While I am not a fan of improved inititive, some people live and die by initiative (rogues, essentials knights etc.).
I assume the idea is for the Essentials Knight to rush in and lock down a mass of enemies before they move? I don't know though -- even with a +4, the odds of a non-Dex character going early in the initiative order just doesn't seem that great. And the Knight has so many other goodies to go for instead. (Sorry for the tangent, but I'm fascinated by Essentials builds.)
Toughness is certainly the most common for me, even that frequently gets squeezed out.
To me, Toughness is like a global defense bonus. It doesn't matter what you are fighting, you have added protection against it. Because you stay up longer, you may get in an extra attack where otherwise you would be unconscious. Your allies don't waste actions rushing over to administer a Healing Potion. Leaders don't have to sacrifice damage powers for extra healing when they plan their characters.
PHB included a lot of garbage feats, burning blizzard and company come to mind.
Pretty much. Burning Blizzard and the others are just a joke -- the prerequisite stats are such unlikely combinations overall that it's hard to imagine they actually expected anyone to take them, at least at the time PHB was published.
They had wanted to scale back the impact of feats, I think (and they seem to agree) that they went a bit too far in doing so, but we are still left with a lot of first generation feats that will see very little use (and far less repeat use).
But now we know a bit more about which ones actually do get some use, and that was my goal. Yay me! Okay, "yay everyone who responded", but yay nonetheless.