Lidgar
Gongfarmer
Sounds like a good feat!If we did this, I think the game would be more fun if we actually reversed this.
Sounds like a good feat!If we did this, I think the game would be more fun if we actually reversed this.
If it was, then the designers utterly failed. A dump stat with a nonproficient save is gonna be at -1 while a primary stat with proficient save will be at +7 by level 8. A 9-point spread is pretty far from bounded.Why are we adding proficiency 1/2 mods to nonproficient saves? Seems like bounded accuracy was set up to stop having to do things like this?
Locking saves to one ability score each encourages MAD. So does locking initiative to dexterity and HP to constitution, for that matter.Also, not a big fan of use X or use Y saves. Just makes ability scores routine and boring.
I like MAD, so dont see the issue.If it was, then the designers utterly failed. A dump stat with a nonproficient save is gonna be at -1 while a primary stat with proficient save will be at +7 by level 8. A 9-point spread is pretty far from bounded.
Locking saves to one ability score each encourages MAD. So does locking initiative to dexterity and HP to constitution, for that matter.
Dex adding to QC is another problem, but it's somewhat mitigated by heavy armor.
The problem frequency.They've clearly established Intelligence as being the save against Brute Force Psychic Damage attacks, that are typically Psionics.
And they've established Strength saves as something against forceful attacks that might knock you down or crush you.
Charisma saves are less established.
95% of 5e's problems could be fixed by adopting a fix 4e already made to 3.5.The problem frequency.
There are not enought Psionics in the MM nor most adventures.
WOTC doesn't give large monsters and eemy warriors enough shoves, grapples, and knockdowns.
And Charisma is tied to Banishment and Confusion. Not enough monsters cause madness, confusion, or baleful telepolts.
Solution: Fewer sacks of HP and blaster casters.