D&D (2024) Return to the 3 saves for 1D&D?


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They've clearly established Intelligence as being the save against Brute Force Psychic Damage attacks, that are typically Psionics.

And they've established Strength saves as something against forceful attacks that might knock you down or crush you.

Charisma saves are less established.
 

Vaalingrade

Legend
Please let's. We've already seen that no one, not even the designers really wants to use STR, INT or CHA saves. Making them split ability lets it actually do what it feels like they were trying to do without actually using the 4e method. Adding some bonuses would also go a long way to helping 6e break away from BA.
 

Haplo781

Legend
Why are we adding proficiency 1/2 mods to nonproficient saves? Seems like bounded accuracy was set up to stop having to do things like this?
If it was, then the designers utterly failed. A dump stat with a nonproficient save is gonna be at -1 while a primary stat with proficient save will be at +7 by level 8. A 9-point spread is pretty far from bounded.

Also, not a big fan of use X or use Y saves. Just makes ability scores routine and boring.
Locking saves to one ability score each encourages MAD. So does locking initiative to dexterity and HP to constitution, for that matter.

Dex adding to AC is another problem, but it's somewhat mitigated by heavy armor.
 
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payn

He'll flip ya...Flip ya for real...
If it was, then the designers utterly failed. A dump stat with a nonproficient save is gonna be at -1 while a primary stat with proficient save will be at +7 by level 8. A 9-point spread is pretty far from bounded.


Locking saves to one ability score each encourages MAD. So does locking initiative to dexterity and HP to constitution, for that matter.

Dex adding to QC is another problem, but it's somewhat mitigated by heavy armor.
I like MAD, so dont see the issue.
 

Minigiant

Legend
Supporter
They've clearly established Intelligence as being the save against Brute Force Psychic Damage attacks, that are typically Psionics.

And they've established Strength saves as something against forceful attacks that might knock you down or crush you.

Charisma saves are less established.
The problem frequency.

There are not enought Psionics in the MM nor most adventures.

WOTC doesn't give large monsters and eemy warriors enough shoves, grapples, and knockdowns.

And Charisma is tied to Banishment and Confusion. Not enough monsters cause madness, confusion, or baleful telepolts.

Solution: Fewer sacks of HP and blaster casters.
 

Haplo781

Legend
The problem frequency.

There are not enought Psionics in the MM nor most adventures.

WOTC doesn't give large monsters and eemy warriors enough shoves, grapples, and knockdowns.

And Charisma is tied to Banishment and Confusion. Not enough monsters cause madness, confusion, or baleful telepolts.

Solution: Fewer sacks of HP and blaster casters.
95% of 5e's problems could be fixed by adopting a fix 4e already made to 3.5.
 


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