D&D 5E Return to The Temple of Elemental Evil - (full, at the moment)

No problems on my part, as you could have thrown then moved/drawn - everything is cosmetic and whatever looks cooler should take precedence.

I picture Emmyr running forward hurling both axes over Hexiros's back as he is in a crouching back swing. Both hitting squarely in the gnoll's chest as it brings it's spear to bear down on the dragonborn.

Great rd 1 btw.
 

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No problems on my part, as you could have thrown then moved/drawn - everything is cosmetic and whatever looks cooler should take precedence.

I picture Emmyr running forward hurling both axes over Hexiros's back as he is in a crouching back swing. Both hitting squarely in the gnoll's chest as it brings it's spear to bear down on the dragonborn.

Great rd 1 btw.

Yeah, that's something like I imagined :)

Technically it should go like this:

Move: Approach gnoll
Action: Throw handaxe
Bonus Action: Throw handaxe
Free object interaction: Draw 1 sword

Next turn
Free object interaction: Draw 2nd sword
Move, action, etc.

With Dual Wield feat it becomes
Free Object Interaction: Draw both swords, gain +1 AC

That's why it will be important later on to maintain action economy, but since there is no real benefit to me having both weapons out right now, I didn't see the harm in jumping the gun just a little bit.
 








And RD 2 - Party is UP.

Can someone show me how to to the table thing I would like to spread out the look of the lists I make for AC/HP/Conditions for combatants.
 

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