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Fourth level is right. He looks good, but damn that's one long name. :) The scimitar thing is fine. I'll get your HP rolled a little later tonight or tommorrow afternoon, then you can go ahead and post him in the RG thread.

Mithran:

As I said to Lobo Lurker, if you keep OOC knowledge as that, its fine. Consider yourself in. Get a character made and I'll be able to get the two of you into this fairly quickly.
 

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Oh right ok, sorry just wanting to make sure to not directly smash anyones toes by playing the very same class or anything. :)

Looks like we could use a cleric or druid, to bad I don't know about the Greyhawk gods heh.
 


Mithran said:
Oh right ok, sorry just wanting to make sure to not directly smash anyones toes by playing the very same class or anything. :)

Looks like we could use a cleric or druid, to bad I don't know about the Greyhawk gods heh.
Greyhawk is just the Core Deities. And I'm not averse to allowing a Cleric to simply worship a concept(since this isn't the Realms at least)

As for Lobo Luker's character:

It could still be 34...depending on where that 4th level Ability Point went. Str or Dex from 15 to 16 costs 2 points and could easily account for the 36 points.
 




Code:
[B]Name:[/B] Brar Rangul
[B]Class:[/B] Druid
[B]Race:[/B] Forest Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Nature

[B]Str:[/B] 10 +0      [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +3         [B]HP:[/B] XXX (4d8+4)
[B]Con:[/B] 13 +1      [B]Grapple:[/B] -1     [B]Current HP:[/B] XX/XXXX
[B]Int:[/B] 12 +1      [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4      [B]Init:[/B] +2        [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +1    +0    +1    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Base   Mod    Total[/B]
[B]Fort:[/B]                      4    +1       +5
[B]Ref:[/B]                       1    +2       +3
[B]Will:[/B]                      4    +4       +8

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +4     1d4+0      X2
Dart                      +6     1d3+0      X2

[B]Languages:[/B] Common, Druidic, Gnome, Elven, Sylvan, Forest animal

[B]Abilities:[/B]
Class ability's:
-Animal companion (badger)
-Nature sense
-Wild empathy
-Woodland stride 
-Trackless step
-Resist natures lure

Gnome traits: 
-Low-light vision
-+1 bonus on attack rolls against kobolds, goblinoids, orcs, reptilian humanoids
-+2 bonus on saving throws against illusions.
-+4 bonus to Armor Class against creatures of the giant type
-+4 bonus on Hide checks, which improves to +8 in a wooded area
-+2 bonus on Listen checks.
-+2 bonus on Craft (alchemy) checks.
-1/day—speak with animals (burrowing mammal only, duration 1 minute) 
 1/day—dancing lights, ghost sound, prestidigitation. 
 Caster level 1st; save DC 10

[B]Feats:[/B] Extend spell, Track, Point blank shot

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              5    +1   +0     +6
Heal                       5    +4   +0     +9
Knowledge (nature)         5    +1   +0     +6
Listen                     4    +4   +2     +10
Spellcraft                 5    +1   +0     +6
Survival                   5    +4   +0     +9
Swim                       6    +0   +0     +6

[B]Equipment:               Cost  Weight[/B]
Quarterstaff             0      2lb
Darts (x10)              5gp    2lb
Studded leather          25gp   10lb
Bedroll                  1sp    1 1/4lb
Block&tackle             5gp    5lb
Fishhooks (x10)          1gp    -
Flint&steel              1gp    -
Day's trail rations (x2) 1gp    1/2lb
Silk rope                10gp   5lb
Sewing needle            1sp    -
Tent                     20gp   5lb
Waterskin                1gp    1lb
Healers kit              50gp   1lb
Explorers outfit         10gp   2lb
Handy Haversack          2000gp 5lb
Ring of protection       2000gp -
Pearl of power 1st       1000gp -
Antitoxin (x2)           100gp  -
Everburning torch        110gp  1lb
Sunrod (x2)              4gp    2lb 
Thunderstone             30gp   1lb

[B]Total Weight:[/B] 19lb      [B]Money:[/B] 26gp 8sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               24.7  49.5  75    150   375

[b](Druid) Spell DC:[/b] 14+ Spell Level
[b](Druid) Spells Per Day:[/b] 5/4/3
[b](Druid) Spells Prepared:[/b]
[i]0-level(DC 14):[/i] Creat water (x2), detect magic (x2), read magic
[i]1-level(DC 15):[/i] 1st- Cure light wounds, Entangle, Obscuring mist, Shillelagh
[i]2-level(DC 16):[/i] Bears endurance, bull's strength, Flaming sphere


[B]Age:[/B] 70
[B]Height:[/B] 2'3"
[B]Weight:[/B] 42lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Light brown
[B]Skin:[/B] Grey-green

[B]Appearance:[/B] 
Brar has grey-green skin and light brown hair that he keeps tied back Brar
generally wears leather breech's a white shirt with a leather vest and a
green cloak.

[B]Background:[/B] 
Brar Rangul's parents were rich gnomish merchants. Brar was seperated from
his parents when their caravan was attacked, Brar was found by a druid
in the forest. The druid took him in and taught him the way's of the forest.
He left the druid after several years and has been wondering ever since.
Brar remembers nothing of his former life but he is wondering in hopes of 
one day finding his parents or confirming their death.

[B]Animal companion: [/B]
Kali (badger)
Small Animal	   
Hit Dice:       3d8+6 (18 hp)	   
Initiative:	 +3	   
Speed:	       30 ft. (6 squares), burrow 10 ft.	   
AC:	         18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14	   
BA/Grap:       +2/–3	   
Attack:	        Claw +7 melee (1d2–1)	   
Full Attack:	2 claws +7 melee (1d2–1) and bite +2 melee (1d3–1)	   
Space/Reach: 5 ft./5 ft.	   
SA:	          Rage	   
SQ:	          Low-light vision, scent, Evasion 	   
Saves:	         Fort +5, Ref +7, Will +2	   
Abilities:	   Str 9, Dex 18, Con 15, Int 2, Wis 12, Cha 6	   
Skills:	            Escape Artist +7, Listen +3, Spot +3	   
Feats:	          TrackB, Weapon Finesse

I didn't know quite how you would want me to note the stuff not in the haversack so here are the only things not in the haversack: Quarterstaff, darts, studded leather, ring of protection, pearl of power.

The animal companion has been modified from it's regular stats to include the special druid stuff that affects it. I don't know what the best format for the animal companion is but if it need's to be changed let me know.
 
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