Return to the Wild West (Boot Hill/AD&D Hybrid Game)

Silver Moon

Adventurer
At the beginning of the month I started what I planned to be a 1 week filler game, with a Boot Hill/AD&D hybrid game, during which the players all began new characters. They all enjoyed it, and it expanded to 5 game nights, played in October and November of 2002. The Story Hour is titled "Promise City, Arizona".

The town where the story takes place was taken almost verbatim from TSR's original Boot Hill Module BH3 "Ballots and Bullets" by David James Ritchie).

The AD&D variations to the world are outlined as follows:

Background:

The game setting on this Alternate Earth will be southern Arizona in 1881, however this world has some very distinct differences from own Earth history, as this world has all of the standard AD&D humanoid races on it, spellcasting, and the polytheistic religions of an AD&D world rather than Earth’s Judeo-Christian background. Note, although this world his inhabited by the AD&D humanoid races (& centaurs), other mythical animals such as dragons and pegasi are only things of superstition.

Essentially, the different races of this world evolved as follows:

Central & Southern Europe – The lands are primarily Human, whose culture paralleled our own European history. Rather than the Protestant Reformation, this Europe had a similar bloody cultural conflict in the 14th to 16th Centuries, but it was based on Clerical vs. Magic-User magic. World exploration began during this time with a goal of either conquering new lands to spread their doctrine (The pro-mage countries of Spain, Portugal and France), or fleeing persecution (The pro-cleric countries of Great Britain, Italy, Greece, Germany and western Russia. Great Britain, Ireland and Scotland, follow the Celtic Pantheon. Italy and Greece follow the Greek Pantheon. Germany and western Russia primarily follow the Norse Pantheon).

Northern Europe – Scandinavia and Iceland were settled by Dwarves. They were this world’s Vikings, and conducted raids in the 10th to 12th century along north coastal Europe. While Germany and western Russia are still primarily human, they also have dwarvan populations who have greatly influenced these societies, including adopting the Dwarves’ Norse Pantheon as their deities. The Dwarves were the first explorers to the “New World”, establishing fortresses and colonies in Greenland and the Canadian Maritime provinces as early as the 12th century. The California Gold Rush of 1849 brought many dwarven miners down from Canada to prospect for gold.

North America – The native population are High Elves. Their culture resembles that of Native Americans. The only non-elvan race native to the continent is centaurs, whose culture is also similar to Native Americans. Their first encounter with other races was with the Dwarves, who built forts and small towns along the great rivers and lakes of North America, and traded with the Elves, but never sought to establish large colonies or farm the land. The Humans, however, arrived in the 17th century and have been pushing the elves further westward and onto the worst lands. There are a number of different tribes, but they can essentially be broken down into two main factions:

Pacifists: Elves who have taken the approach that these short-lived humans are not threats, so to just try to live with them. Many of these tribes have also taken in human Celts, whose druidic lifestyles were compatible with the Native American Pantheon. The small number of half-elves would be the result from of a union of these two groups.

Warriors: Elves who have finally gotten fed up with being pushed around and driven off their lands. These elves have been using guerilla tactics against the cowboys and ranchers. The United States Army has recently sent in cavalry units to deal with these elves.

South and Central America – The native population are Wood Elves. The pro-magic nations of Spain, Portugal and France have conquered these lands, and treat the native population as little more than slaves. Primarily Wood Elves and some Spaniards populate the politically disorganized land of Mexico.

Africa – This continent is the homeland to the Ogre, Gnoll and Hobgoblin races. During the 17th to 19th centuries, European humans captured Ogres from West Africa, bringing them to Europe and the Americas as slaves. During the years 1861 to 1864 the U.S. Civil War was fought to free the slaves. During the war several Union Army Battalions were formed with Ogre and Half-ogre troops. Many of these units still exist, and are with the Army out west dealing with the warrior Elvan issue.

Northern Asia – This is the land of Orcs and Half-orcs. This world’s Ghengas Khan was an orc. His army invaded Europe during the middle ages, bringing back tens of thousands of human women and children. The section of land comprised of central and eastern Russia, Mongolia, China and Korea are currently populated primarily by half-orcs and orcs. During the 19th century large numbers of these immigrated to California, and much of the railroad construction is being done with oriental orc and half-orc laborers.

Southern Asia – The lands from the middle east to the south pacific are home to the Goblin and Kobold races. Few of these humanoids have left their native lands. The Goblins of India are part of the British Empire, but are currently resisting their rule.

Pacific Ocean – The native populations of these islands are easy-going Gnomes. These gnomish lands have all been claimed by the European Humans, who the gnomes now work for.

Australia – The native populations of Australia are Halflings. Australia is part of the British Empire, which the astute Halflings have readily accepted, enjoying the benefits of being citizens of the Empire. Many Halflings have traveled abroad as British subjects, looking for commercial opportunities.

Antarctica – The southern continent is populated by Giants and Bugbears. They have only recently had encounters with the outside world, with human whaling ships now visiting their lands.

Promise City, Arizona: The town where the story takes place is populated primarily by humans, in all of the traditional western roles (gunslingers, cowboys, ranchers, farmers, saloongirls, wealthy Easterners, etc.). Also in town you will find a few pacifist elves or half-elves, a couple of ogre or half-ogre laborers, and a few opportunistic halflings. The silver mines have a few dwarven prospectors. The nearby railroad line is under construction by half-orc and ogre laborers. High elf tribes of both factions are in the area, and wood elves are not far to the south. Because of the warrior elves the U.S. Army is also not far away, with both humans and ogre soldiers.
 
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I did a search on Google, using "timeline Arizona 1881." All kinds of fun results, including http://www.gslyc.org/timeline.html

1881 in Arizona included the gunfight at the OK Corral (10/26 in Tombstone). Billy the Kid was gunned down this year by Pat Garrett, and the first telephone service in Arizona was established in Tucson. The railroad crossed the state this year. Mexican-Americans extracted silver from the mines in the Amole District, near Tombstone.

In 1870, AZ's population was 9658. Phoenix is incorporated on February 25, 1881 with a population of 1,780. The population of Arizona in 1881 is 40,440. In 1900 it was 122,931.

Can you make a railroad-based adventure?

EDIT: Here's an excellent timeline of Tombstone! http://www.vkn.com/movies/tombstone/timeline.pdf
 
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Boot Hill/AD&D

Thanks Piratecat for the sources and suggestions.

Reference sources for Chapters 8 & 9 of the Story Hour are from the book Red Chiefs and White Challengers by J.Jay Myers, 1972, by Pocket Books.
 
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Player Handout

We will be returning to this campaign sometime soon. I have prepared the following player handout, which will be the first two pages of the local newspaper:

The Promise City Herald, July 29, 1881, Mr. Parker Baxter Publisher

James Gang Arriving Soon!

Outlaws Frank and Jessie James have been identified as being the leaders of the Gang responsible for the robbery of the First Bank of Albuquerque, New Mexico Territory, on the morning of July 19th. Two guards were killed during the attack and three citizens were wounded including the Bank’s President, Josiah Holbert.

The James Brothers had become famous while members of the James/Younger Gang, which disbanded following a failed robbery in Northbridge, Minnesota on September 7, 1876. Under the leadership of Jesse James the gang became active again in October 8, 1879 with a train robbery in Glendale, Missouri. They next struck on September 3, 1880, robbing a Wells Fargo Stage in Mammoth Caves, Kentucky. The Gang's next robbery was at a payroll office in Muscle Shoals, Alabama on March 11th of this year.

On June 10th they held up a bank in Riverton, Iowa. Three current members of the James Gang, Jim Cummins, Bill Ryan and Clarence Hite were spotted in late June watching a bank in Wichita, Kansas, but were gone when United States soldiers arrived. Iowa is fourteen hundred miles to the northeast, Wichita is a thousand miles to the northeast, and Albuquerque is only three hundred miles in that very same direction. It would appear that the James Gang is now moving is a straight line towards southeastern Arizona Territory.

This reporter finds these movements of the James Gang to be either a frightening coincidence, or clear evidence that Cletus James has made good on his threats to bring his notorious cousins to our fair city. Readers of the Promise City Herald will recall that Cletus James was the leader and sole survivor of a group of four citizens that were ruthlessly gunned down in our city during two separate incidents on April 17th and 21st of this year. The individuals responsible for the attacks on Cletus and his friends remain within Promise City, and are presently staying at the El Parador Cantina.

When asked about the impending situation Marshal Bret Hollister was quoted to say “If both of those gangs want to kill each other, that’s fine with me. We don’t need any of their type around here. I just hope the good citizens of Promise City are able to stay out of the line of fire.”

Billy the Kid Still at Large! Possible member of the James Gang?

As reported in last week's edition of The Promise City Herald, the notorious outlaw and convicted criminal William H. Bonney, also known as Billy the Kid, remains at large. He was last sighted on July 13th in Fort Sumner, New Mexico Territory, where he shot and killed Sheriff Pat Garrett.

Earlier this year Bonney had been captured, and on April 13th Judge Warren Bristol sentenced him in Lincoln County, New Mexico Territory, to hang a month later. On April 28th Bonney escaped from the Lincoln County Jail, killing both of his guards. Following the escape Sheriff Pat Garrett and two of his deputies began searching for him. The trail led to Fort Sumner, where Bonney and Garrett had a mutual friend. A shootout followed at the friend's home, leaving Garrett dead.

This reporter finds it to be an interesting coincidence that both Billy the Kid and the James Gang were committing crimes in central New Mexico Territory during the same week, and speculates that there might be a connection. Bonney could have certainly traveled the one-hundred-sixty mile trip to Albuquerque during the intervening six days between the murder of Garrett and the bank robbery.
 
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The current DM wrapped up her module this week - so we're back into the western campaign next Sunday. I don't have anything specific planned - I figure a few days of role playing around town, with the town's reaction to the Newspaper articles. Then the outlaws might show up. Suggestions are welcomed.
 
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You could do a crooked saloon/bordello scenario where a working gal leads horny customers to her large room. While she does a special striptease, she pulls a hidden rope and the customer is dropped down to a cell below the saloon. Two guys come in and rob him before hauling him a few miles out of town.

You could also do a conterfeiting operation where the newspaper has recently been taken over by new owners. They may be working the local sheriff. Of course, a Secret Service agent has been sent to investigate and arrest the conterfeiters.

You could also do a scenario where the ancient ruins of the natives are being robbed.

Of course, there is always the silver mines to play with. You could do a land baron vs the miners scenario. You could even have one of the adventurer's recently deceased relative be a miner and left the mine to them.

Some interesting adventurers could be found in such western books as Buckskin, Longarm, Slocum and Spur book series. Also, if you have the Hallmark and TV Land Channels, watch their western series (especially Have Gun Will Travel, Rifleman, Marshal Dillon & Gunsmoke). USA has a new series called Peacemakers with Tom Berringer (last Wednesday was the pilot movie) and it looks promising.
 

Jamdin said:
....Of course, a Secret Service agent has been sent to investigate and arrest the conterfeiters.

You could also do a scenario where the ancient ruins of the natives are being robbed.

Of course, there is always the silver mines to play with. You could do a land baron vs the miners scenario.
The land baron vs. miners is part of the original B3 module, set during the following year, which I will eventually get to.

The prior module with this campaign involved indians, so I plan to give it a rest this time. Plus, one of my players is part Indian herself, and I believe is planning something along those lines.

The Secret Service idea, however, is great. Not only will I work the Feds into this module, but have a specific agent in mind.....James West!

Later Edit: Tonight's game ended with the arrival of West and Gordon.
 
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A very slow and somewhat tedious game tonight. Several players could not make the game, and the three that were there were all tired and pretty much couch potatoes (one even lying down for a nap at one point). I threw out a number of things for them to do, and they followed up several of them, but only to a point. A player then spent most of the last hour initiating a solo role playing encounter unrelated to the current module, and then got stubborn when the NPC's involved would not go against already established roles to do exactly what the PC wanted to happened.

I never got to the James Gang's arrival, as it will happen on the evening of August 2nd, and the game ended a few hours of character time prior to that. Should make for a "bang up" beginning to the next game though.

The James Gang has a professional safecracker with them. The gang is aware that both the Deputry Sheriffs and Federal Agents are waiting for them to hit a particular bank and/or mining office. So instead, the gang will bypass those targets, and hit the three places in town where wealthy people with safes are known to reside*.

There are currently 9 gang members, and they will each hit three buildings in town. The last place is the building next door to the party's hideout. After all of the safes have been hit, part of the gang will ride out of town, while some start a diversion by shooting one of the two people they want revenge against (Louie or Arcade) while the others then hit one of the banks.
 
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If you want to bring you're campaign into d20 check out Sidewinder(recoiled) by Blackdog Rules, it's being converted from the orginal Sidewinder format to D20 Modern by it's designer Geoff Spakes* and is soon to be released. The orginal Sidewinder by Citizens Games was nominated for an Ennie BTW and has quite a few adventure ideas in it as well.

* Yeah free ad for Bubba :D

Silver Moon you can't be too Scottish or too Southern
 

Doc_Souark said:
If you want to bring you're campaign into d20 check out Sidewinder(recoiled) by Blackdog Rules, it's being converted from the orginal Sidewinder format to D20 Modern by it's designer Geoff Spakes* and is soon to be released. The orginal Sidewinder by Citizens Games was nominated for an Ennie BTW and has quite a few adventure ideas in it as well.

* Yeah free ad for Bubba :D

Silver Moon you can't be too Scottish or too Southern
Doc, that's Sidewinder:Recoiled by Dog House Rules, not Blackdog Rules ;)
 

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