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Returning Magic Weapons + Full Attack

This is where a "Quick Sheath feat" would really really come in handy... ;)

I can see a guy throwing 4 daggers and then as they return to his hand you see them almost instantly disappear into wrist sheaths.... coo.
 

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Sammael said:
What's stopping a character with returning shuriken, for example, to "catch" them into his shuriken belt pouch by holding it up in the air or something?

Probably the fact that shurikens, being treated as ammo, are destroyed when they hit their target. And 50% are destroyed even on a miss.
 


Ordinary shurkiens, maybe. Magical shurikens are enhanced differently than magical arrows and bolts, which leads me to believe they aren't destroyed.

BTW, there is a returning arrow in a relatively recent WotC sourcebook, I just can't remember which one.
 

Klaus said:
Actually, they don't return at the same time. They return split-seconds apart (same delay you took to throw them).

No, they don't. They all return "just before the creature’s next turn".

And it specifically states that it's a free action to catch them, and you can't take free actions outside your own turn. So if you throw six Returning daggers in one round, then just before your next turn, six daggers return. All six return before it's your next turn and you can take free actions to start catching.

You can't catch one, throw, then have the next one return. They explicitly all return before you're able to catch even the first one.

-Hyp.
 

Sammael said:
Magical shurikens are enhanced differently than magical arrows and bolts...

No, they aren't.

... which leads me to believe they aren't destroyed.

Yes, they are.

Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them (see Masterwork Weapons), and what happens to them after they are thrown.

-Hyp.
 

Hypersmurf said:
No, they aren't.
Alright, when shuriken are enhanced by magic, how many are affected at once?

If they work like ammunition, 50 shuriken are affected in place of a single permanent weapon. Seems an awful lot for 301 gp, right? But it can't be just one, if they work exactly the same as ammunition.
 

Hypersmurf said:
They all return "just before the creature’s next turn".

And it specifically states that it's a free action to catch them, and you can't take free actions outside your own turn.

So how do you catch any? They return before your next turn, it's a free action to catch 'em, but you can't take a free action outside your turn, and they return outside your turn. Ergo, you can't catch a returning weapon -- no?
 

coyote6 said:
So how do you catch any? They return before your next turn, it's a free action to catch 'em, but you can't take a free action outside your turn, and they return outside your turn. Ergo, you can't catch a returning weapon -- no?

You can't catch it before it returns. Therefore you have to catch it after it returns.

It returns just before your turn... and then it's your turn, and you catch it.

The problem is when more than two return, and you've only got two hands... because they all return before your turn. They don't come in in a nice, evenly-spaced sequence while you're capable of dealing with one before the next arrives. They all arrive before you can act.

-Hyp.
 

Sammael said:
Alright, when shuriken are enhanced by magic, how many are affected at once?

50.

If they work like ammunition, 50 shuriken are affected in place of a single permanent weapon.

That's right.

Seems an awful lot for 301 gp, right?

That's right. The table would appear to have a cut'n'paste error from 3E.

A single masterwork shuriken only costs 7gp in 3.5. 50 cost 350gp. 301 is not a figure that can be calculated with any relevance in 3.5... but it was the cost of a masterwork shuriken in 3E, and appeared on the table as such.

Correct it to Shuriken (50): +350gp, and you'll have no more problem :)

But it can't be just one, if they work exactly the same as ammunition.

Right. It's 50. For +350gp.

-Hyp.
 

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