Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
For every stupid thing, there's someone who liked it back in the day. I'm about the only one who liked that one. I think may I have a compatriot around here somewhere.
Give me 10 Hail Marys and 5 Our Fathers in penence.

For every stupid thing, there's someone who liked it back in the day. I'm about the only one who liked that one. I think may I have a compatriot around here somewhere.
2E doesn't have gender based maximums. People throw shade at 2E via lumping things in from 1E.
2E isn't perfect, I don't expect everyone to like it but yeah it is different to 1E.
And then there are the stupid things like weapon vs Armor mods, gender-based ability score maximums, going into comas at negative hp, racial level limits, etc.
And then there are the stupid things like weapon vs Armor mods,
This is a perfect example of what I was talking about. You throw these out and your drastically reduce the capability of the fighter, because they are the ones that have weapon versatility. Instead every fighter walks around with a long sword.
This is a perfect example of what I was talking about. You throw these out and your drastically reduce the capability of the fighter, because they are the ones that have weapon versatility. Instead every fighter walks around with a long sword.
I was trying to address both editions—that's why I pointed out that most of 2e's (typoed as "@e") stupidness were optional, thankfully, or holdovers from 1e.
Weapon speeds tend to be broadly applicable and immediate, but in games with lots of human or humanoid armored foes the weapon vs armor type rules are more impactful. I like systems like that, especially as they relate to making the "boring" fighter more interesting and making weapon choice about more than damage potential and the shield bonus trade off.We used weapon speeds and yeah longswords were popular but daggers, darts, shortswords, bastard swords, mace's and spears were used.