JoeGKushner said:
Depends on what you mean by prejudice or antipathy.
Prejudice is judgement withoout real knowledge of the subject, while antipathy is a dislike based on familiarity with such subject.
The Hermit is a generic fantasy module meant for all settings correct?
Actually, it is presented as a D20 adventure based somewhere of generic nature so as to fit the GMs campaign. I anme that place for the LMs, as the game assumes a base world now. DMs using a variety of world setrings are given date so they can select the spot they like in their won world setting
Based on that, I really have little need for it at the top of my adventure list. Add in the fact that it has dual stats, no matter how little, and well, it goes to the bottom of my to get list.
But Joe, isn't a good adventure just that? It seems to me you are basing your dislike on things that are secondary to what a module is supposed to stand or fall on. If you were saying to the effect that you thought the adventure material sucked, I'd nod and understand, but...
In addition, I didn't like the way they handled Canting Crew on a number of levels.
Again, was there a content issue? That is something I understand.
[QOTE]
I did enjoy the Slayer's Guide to Dragons though, so in this case, it's a strike against the Troll Lords, not the author. On the same vein though, I hated Dark Druids, also by Troll Lord Games. I don't know if they fear to edit the 'elite' or 'old guard' or what but if there was a module in dire need of an edit, that was it. [/QUOTE]
The Good Folks at Mongoose are likely not going to like attribution of the SGtD to Troll Lord. That aside, your not liking the material, as I assume you mean, in DARK DRUIDS is a matter of personal taste, and none can dispute that. Differences of that sort provide us all with a wealth of choices

However, isn't a gripe about editing sort of throwing out the baby with the bathwater? You make no criticism of the adventure per se, and that makes me wonder.
So we've got three factors going against me picking this up anytime soon.
1. Generic adventure module in generic land.
2. Dual stats. (BTW, if as has been noted a few times the LA stats take up so little room, why do them at all? Are the LA fans making up for the D20 fans not buying the product?)
3. 'Old Guard' Product by a company with two strikes when using 'Old Guard' writers.
Well, objection number one is baseless, number two is simply answered by pointing out that I do not enjoy writing adventure material in the D20 system, but the publisher, and a considerable number of 3E players agree, that the converted material provides a food game experience. That being the reason for a module, after all, what can be wrong?
As an aside, your constant complaint about LA game stats being in the work seems highly defensive, as if they somehow threaten you by presenting some alternative to the system you espouse. From a detatched standpoint, I should think the dual-stats would be as likely to interest LA game system players in 3E as vice versa.
The "strikes" you mention seem to have a very shallow basis, one of form, not content. Of course I might well be dead wrong, that you are simply pointing out the most egregious things in your view, while ignoring content material you found less than satisfactory.
Now you can change my mind on point one. Maybe this is a huge setting module with a lot of unique and inventive uses of the d20 system but 2 isn't going to change and 3 isn't going to change. Didn't like Canting Crew or Dark Druids.
Now just so I'm clear, I don't hate Gary or Troll Lords. Slayers Guide to Dragon good. Heart of Glass by Troll Lords, good. Combinations by Troll Lords with old guard? So far, bad.
In truth I am not seeking to change your mind, Joe, or even get into some sort of acrimonious exchange here. The matter is one on information, and I appreciate your straightforward comments. What I am seeking to determine is if the content of the work is what is amiss in your view, or if things attendant to the product brought forth the dismissal out of hand.
Similarly, you speak of "old guard" as if it were some form of adventure design concept. If that is the case, how does one define the elements that constitute that form? What, of anything, is desirable about it? What specifically is undesirable?
Cheers,
Gary