Review on some of the Quint Books (long)

A CR does not consider how useful or powerful a creatures' powers are. It only tells you how challenging it will be to fight a creature, with regards to PC resources (spells, HP et cetera). Some could argue that often they don't even do a good job of that, but that's beside the point.

There's a huge difference, particularly given most fights only last 3 or 4 rounds. Trying to equate CR to power level never works well, really (otherwise we would have no need of ECL)…
 

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q books

I picked up the q rogue first (already had traps and trecheryI) I found it to be comporable, It had a lot of usefull info for both DM's and players which kinda surprised me. I really liked the character concept section (anything to get away from the cookie cutter mold). this book so intrigued me that I started to compair the other q books to the splat books from WotC. without exception I liked these better. so far I have the rogue, wizard, cleric, fighter and witch books.

for the fighter book the best thing is the fighting styles. these are a throwback from 2e but revised for 3e and they get progressively better. but the best part is that anyone, even non fighters can take them.

I liked the witch but the fact that they can learn any spell off the mage or druid list makes them unbalanced IMO

the wizard book has some great info for mage towers, but on the whole I thought was weaker then the other books. ( I liked the item creation stuff too)

for the cleric the best info is on starting your own church. All I could say is Wow!

Mongoose_Matt - keep up the hard work. the quality is better then WotC and we are using the mongoose stuff in preference to WotC in the 3 campaigns in which I am involved as a player or DM.
while each book has some weaknesses they also have strengths and some"New" ideas, and IMO are the kind of forward thinking suplements we sorely need for 3e. the fact that they are not campaign specific (like the splat hbooks) allowed me to more easily work them into my Scarred Lands campaign. keep up the good work. you guys are gaining a very loyal following.
 

Re: Q Dwarf

Stalker0 said:
I bought the Q Dwarf for the simple reasons that while humans are great, I want to give my players some more incentive to play the other races.

If that's the case, you might consider Green Ronin's Hammer & Helm: A Guidebook to Dwarves. It's a terrific book. If you want to give the bad guys a chance, I'd also recommend Wrath & Rage: A Guidebook to Orcs and Half-orcs. While it doesn't quite reach the heights of Hammer & Helm, it gives GMs especially some great stuff to work with.
 


Destil said:
A CR does not consider how useful or powerful a creatures' powers are. It only tells you how challenging it will be to fight a creature, with regards to PC resources (spells, HP et cetera). Some could argue that often they don't even do a good job of that, but that's beside the point.

There's a huge difference, particularly given most fights only last 3 or 4 rounds. Trying to equate CR to power level never works well, really (otherwise we would have no need of ECL)…

Challenge Rating isn;t an exact science, your right sometimes its way off, but as the CR of the form assumable is always going to be half that of your own, hence meaning forms of substantially weaker creatures are only available, then more often than not the balance is closer to beign right than wrong.
 

Re: Green Rownin

baseballfury said:
If that's the case, you might consider Green Ronin's Hammer & Helm: A Guidebook to Dwarves. It's a terrific book. If you want to give the bad guys a chance, I'd also recommend Wrath & Rage: A Guidebook to Orcs and Half-orcs. While it doesn't quite reach the heights of Hammer & Helm, it gives GMs especially some great stuff to work with.
H&H is great; I haven't seen W&R, but I have H&H's d20 interlink-book Lords of the Peaks. Saddly, while LotP is helpful to newer DMs in fleshing out giants, it's not the greatest research for "ol' timers"; Particularly, anyone with 2E's Giantcraft or any decent source of Norse Mythology can easily produce their own material in short time. It added some detail, but hardly expanded on Giants the way G&G expands on Dwarves.

Sanackranib said:
i have heard that Green Rownin puts out some good stuff but I have never actually seen any of it.
In addition to H&H, I have Secret College of Necromancy, Assassin's Handbook, Shaman's Handbook, and Legions of Hell. My only problem thus far are the new Core Classes in SCoN, and only with one trait given to both as opposed to the entirety of the classes; Otherwise the remainder of that book, and all of the others, have proven valuable resources.
 



Is the Quin. Psychic Warrior out yet? I thought it was due in November or December. If so- can someone tell me a bit about it? I have it ordered through my comic supplier but D&D tends to take the back burner with him.
 

megamania said:
Is the Quin. Psychic Warrior out yet? I thought it was due in November or December. If so- can someone tell me a bit about it? I have it ordered through my comic supplier but D&D tends to take the back burner with him.

It is in the UK I don;t know about the rest of the world, it's a good book with a slightly darker theme to it <g>
 

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