[Review] Warcraft: The Roleplaying Game

I briefly looked through the book at my FLGS and it looked pretty cool. I don't know a whole lot about the warcraft setting. I've played a couple of the games, but it's been years. Some of the prestige classes lokked very cool. What I want to know is "Is it really worth 34.95 plus tax?" Most of the online places where you can get great deals are sold out and i don't want to have to wait weeks until they get some more.
 

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Shazman said:
What I want to know is "Is it really worth 34.95 plus tax?" Most of the online places where you can get great deals are sold out and i don't want to have to wait weeks until they get some more.
Yes.

Hey, you're the one who's pointing out you don't want to wait weeks to get this. What that sounds like to me is, "I want this now!"

cheers,
 

Yeah, who am I kidding? I'd already decided to get it. It's definitely very interesting. The only thing that concerns me is how balanced the classes are. The scout seems weaker than the core classes, while some of the prestige classes (gladiator and hunter) are obviously ridiculously overpowered. They'd definitely need some reworking to be balanced.
 

Arrghhh my eyes.....:D

I am just picturing the entire Rocky Horror cast as small Warcraft 3 units crawling over the screen doing battle with appropriate soundbites. Don't click on Frank too much.....He likes it.

My copy should come today according to the lies called tracking numbers.
 

Shazman said:
Yeah, who am I kidding? I'd already decided to get it. It's definitely very interesting. The only thing that concerns me is how balanced the classes are. The scout seems weaker than the core classes, while some of the prestige classes (gladiator and hunter) are obviously ridiculously overpowered. They'd definitely need some reworking to be balanced.

Agreed with you on the gladiator. The Hunter is definately a strong class, but I doubt that he's overpowered. The Elven Ranger, on the other hand, is clearly and umistakably overpowered.

Why is it that game developers always fall into the trap of making archer PrCs overpowered? Order of the Bow Initiate, Deepwood Sniper, Peerless Archer (From the Silver Marches book), and now the Elven Ranger...

I'm wondering if Sword & Sorcery Studios will be release errata to balance the classes like WOTC did with the splatbooks.
 
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The elven ranger is definitely borderline overpowered, but I think the hunter is much worse. The elven ranger has the abilties of a 3.5 ranger plus some powerful new abilities thrown in. The hunter basically has the abilities of a fighter and a 3.5 ranger (minus favored enemy) plus some pretty powerful abilities like increasing the critical multiplier of their favored weapon. Even a fighter/weapon master can't come close to the melee ability of a hunter and that's not even counting the spells and pretty good skill points. You also have to take into account the fact that since the elven races are ECL +1, all elven rangers will be one level behind the rest of the PC's. No DM in their right might would allow either the hunter or gladiator, and most would hesitiate to allow the elven ranger.
 

I'm still going to say that the Elven Ranger is much more overpowered than the Hunter.

The elven ranger gets a new favored enemy every 2 levels, an additional 10 feet to the range increment of their bow every level, the ability to use their bow as a melee weapon, double threat range on all arrows (all arrows are considered keen), the anticipation ability (+4 to initiative, and the ability to become nearly immune to Attacks of Opportunity), and the ability to cleave with arrows. In addition, they get all the archery skills of a 3.5e ranger, two good saving throws, and spells. Even with the +1 level adjustment that elves suffer, that's still too good.

The Favored Terrain ability of the hunter is interesting, but not extremely useful, and the Extended Throwing Range ability probably won't see a whole lot of use because I almost never see PCs use throwing weapons in D&D. The biggest advantage that the Hunter Class has is the Greater Critical ability, which would be far too easy to exploit (imagine a scythe-wielding hunter that is doing 19-20/x5 for critical hits). However, I think that if the Greater Critical ability were removed, the class would be safe for campaign play.

We can both agree, though, that the Gladiator is extremely overpowered. :D
 

Yeah, other than a few overpowered prestige classes, it looks like a very interesting setting. Lokks like it would be a lot of fun to play. if I were DMing it, I'd probaly eliminate the scout, hunter and elven ranger and use the 3.5 ranger, even if it went against the flavor of the setting.
 

I agree with the general feelings that both the Elven Ranger and Hunter classes are somewhat overpowered, yet after reading them both, I thought this was a great idea.
It would seem to me that in a battle between the Alliance and Horde, a smart general would have his Rangers square off against the Hunters. I cant help but feel that both classes were designed to combat each other, making for some truely epic battles.
For me, the inclusion of such powerful classes gives the overall feel of the warcraft universe. Sure, sending your Tier 1 grunt against a Tier 3 Tauren in a game of warcraft is gonna be a one sided slaughter. Such is the reason to pick and choose your battles.
Maybe I'm looking at this the wrong way, and I would totally agree that using these PrC's in a normal D&D game would be unbalanced. But as for me, if I ever start up a straight Warcraft campaign, u can bet your life both classes will be there. And you KNOW that the PC wont be the only ones using them. :)
 

Ugh, tinker class. When are publishers going to get it? Tinker is a skill, not a class. Why can't I make a tinkering cleric? Huh, tell me! Dumb.
 

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