Astalanya
First Post
Wound Binding
Conjuration (Healing)
Level: Clr 2, Drd 2, Pal 1
Components: V, S
Casting Time: 1 standard action
Range: 50'
Target: The caster and all allies within a 50-ft. burst, centered on the caster
Duration: 10 minutes/level or until discharged
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
You create a mystical, unseen binding that serves to auto-stabilize a wounded person or people. The spell must be cast before the affected parties fall into negative hit points, but not after the caster falls unconscious. This spell does not restore lost hit points, but just prevents the additional loss of them from bleeding. Further, the spell only auto-stabilizes each character once after being cast. If a character is harmed again after falling unconscious, the spell ceases to work for him, and normal stabilization rules apply. It does not protect against coup-de-grace attacks, nor any other damage that is deliberately dealt to the character after falling unconscious. This spell remains in effect even if the caster is knocked unconscious (otherwise it would be useless).
Wound Binding, Greater
Conjuration (Healing)
Level: Clr 3, Dru 3, Pal 2
Duration: 10 minutes/level or until discharged.
This spell functions like wound binding, except any affected creature that drops into negative hit points has his hit points automatically restored to 0. Unconscious and dying creatures targeted by the spell likewise gain enough hit points to return to 0 hit points (conscious). This spell has no effect on creatures reduced to -10 or lower by an attack or damage done after the creature is restored to 0 hp.
Review, please!
Edits: Level adjustment; duration changed to 10 min/level or until discharged.
Conjuration (Healing)
Level: Clr 2, Drd 2, Pal 1
Components: V, S
Casting Time: 1 standard action
Range: 50'
Target: The caster and all allies within a 50-ft. burst, centered on the caster
Duration: 10 minutes/level or until discharged
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
You create a mystical, unseen binding that serves to auto-stabilize a wounded person or people. The spell must be cast before the affected parties fall into negative hit points, but not after the caster falls unconscious. This spell does not restore lost hit points, but just prevents the additional loss of them from bleeding. Further, the spell only auto-stabilizes each character once after being cast. If a character is harmed again after falling unconscious, the spell ceases to work for him, and normal stabilization rules apply. It does not protect against coup-de-grace attacks, nor any other damage that is deliberately dealt to the character after falling unconscious. This spell remains in effect even if the caster is knocked unconscious (otherwise it would be useless).
Wound Binding, Greater
Conjuration (Healing)
Level: Clr 3, Dru 3, Pal 2
Duration: 10 minutes/level or until discharged.
This spell functions like wound binding, except any affected creature that drops into negative hit points has his hit points automatically restored to 0. Unconscious and dying creatures targeted by the spell likewise gain enough hit points to return to 0 hit points (conscious). This spell has no effect on creatures reduced to -10 or lower by an attack or damage done after the creature is restored to 0 hp.
Review, please!

Edits: Level adjustment; duration changed to 10 min/level or until discharged.
Last edited: