Destil
Explorer
Of course, we havn't really seen any significant information on how the player classes are being altered... or spell lists. (I'm really hoping a few spells aimed towards to a multiclass casters will be added, myself)Elder-Basilisk said:I'm going to wait and see, but from what I've seen so far, most of the changes to the rules are negative steps as far as player characters and their ability to create varied and interesting characters/survive goes.
From the looks of things every wizard and cleric will now need Greater Spell Focus and Greater Spell Penetration to have a hope of effecting high CR monsters. Fighters will need multiple different enchanted weapons. Rogues will too but they wouldn't do the rogues any good because armor classes are being boosted through the roof. Etc. Etc.
Likewise one monster (which I would note is intended to a top of the line fiend) is hardly a good way to judge the entire MM by, I'd be suprised if high DR disapears, but I'm guessing it'll be reserved for things like golems.