Lanefan
Victoria Rules
I'd adjust their xp such that they're at the same place within the Fighter level as they were in the Cavalier level.So I think there is a lot of what I'm doing here you aren't picking up on. First, "just carrying on as a non-specialized fighter of the same" level is a possibility I'd like to provide for in some sense, but there class really isn't "fighter" we are just saying that it is. And class levels aren't interchangeable because they involve different amounts of XP. So we also have to do some sort of adjustment to XP. Just by RAW, let's say we have a 7th level Paladin who loses Paladin abilities and becomes, as the rules would suggest, a 7th level fighter. But if the Paladin had 170,000 XP, how much XP does he have now? It's not 170,00 XP, or else he's an 8th level fighter now.
Another option is to loosen or amend the alignment requirements such that Cavaliers have to be Good or LN or N; with a Black Knight variant for cavalier-like people outside those alignments, similar to how the Anti-Paladin relates to the Paladin. Fallen knights turning into black knights is also very Arthurian.I'm not suggesting that he does. I'm suggesting a moral and mental crisis has occurred.
They can in fact keep fighting with all the skills of whatever level character they achieved. What they do not and cannot do under these rules is keeping going on through life as if nothing really happened. I'm doing something I feel is suitable Arthurian here. Fallen knights turning into rogues just feels right.
Perhaps, but that's more a matter of taste: even in the fantasy I want things to make sense with themselves.It's not about the real world. It's about fantasy.
History is rife with elegant and refined idiots.Doesn't fit the write up. Dummies don't qualify for the class because the class is supposed to be elegant and refined. Being self-aware is not a requirement.
That, and if a player is after an elegant and refined warrior type wouldn't they go Paladin instead?
Fair enough. A very simple solution ported from 5e might be to just give Cavaliers - as a bespoke mechanic just for them! - advantage on these consciousness checks.The intended write up is to make the Cavalier better at staying conscious than other classes. For your homebrew this would probably translate into a bonus on saving throws and a lower floor on when you actually died. But it's hard to write a rule that covers everyone's homebrew.
It's when they get their special mount it becomes a problem, as IME - probably for roleplaying reasons - once that special mount is acquired, it and the Cavalier tend to become inseparable.You get 3/2 attacks with a sword by 3rd level, so I think you'll be fine dismounted.







