Re: Re: Hound Revenant
Hi seasong mate!
seasong said:
Because those are racial modifiers, in (0)? If that's not supposed to be added in, it wasn't very clear in the PDF
.
Well thats something to clarify for version 4, although I thought the paragraph that starts "Ability scores are generally not factored into a characters or creatures CR..." was adequate.
seasong said:
I haven't looked at version 3, yet, though.
Okay.
seasong said:
The ability scores add +1. 10.9, minus 1, yields 9.9. That drops 0.1 off of the summon ability, so 9.8 (10), or (9) if we always round down.
Don't factor ability scores...
0.0 1. No Class Levels
0.0 2. No Extra Feats
2.4 3. Hit Dice: 4 intelligent undead
0.0 4. No Integrated Spell Levels
0.2 5. Movement +20 ft
0.0 6. No Multiple Attacks
0.4 7. Natural Armor +4
0.0 8. No NPC Class Levels
1.5 9. Large Size
0.0 10. No Extra Skill Points
1.1 11.02. Breath Weapon (4d6 sonic, 40 ft cone, at will)
1.3 11.03. Create Spawn, 1d4 rounds, Hound Revenant*
0.4 11.13. Hardness 2/-
0.4 11.23. Turn resistance +8
0.0 12. No Templates
2.0 13. Undead Type
0.0 14. No Wealth
2.4 Hit Dice
0.2 (2.6) +20 movement
0.4 (3) Natural Armour
1.5 (4.5) Large size
1.0 (5.5) Breath Weapon +0.4 (base) +0.2 (14 energy) +0.4 (at will)
1.0 (6.5) Create Spawn
0.4 (6.9) Hardness
0.2 (7.1) Scent
0.2 (7.3) Trip
0.4 (7.7) Turn Resistance
2.0 (9.7) Intelligent Undead
I see the problem now, one of your lists doesn't include scent and trip, hence I was 0.4 out.