seasong said:Part of the problem is treating NPCs as monsters, instead of as a rival group. If a party of 4 level 1 PCs encountered an enemy party of 4 level 1 PCs, would the enemy be EL 5, while the party was PEL 1? That kind of forces a mental disconnect for me.
Here's another thought. I'm looking at Appendix Table 1–1A and what jumps out right away is the way the EL values jump so drastically. Perhaps the problem can be solved there as well. Was there any rhyme or reason to those values? I'm sure they're are, but I can't find the pattern.Upper_Krust said:The current rules do seem to inflate CR slightly too much at low levels, especially 1st-level.
Not sure as to your solution, that might backfire at higher levels.
I'll have a think about it, I am sure there is a simple solution.
kreynolds said:Another question. With Energy (insert type here) Resistance 10 being CR +1 (+0.1 / 10 points of energy), ...
Sonofapreacherman said:Here's another thought. I'm looking at Appendix Table 1–1A and what jumps out right away is the way the EL values jump so drastically. Perhaps the problem can be solved there as well. Was there any rhyme or reason to those values? I'm sure they're are, but I can't find the pattern.
It jumps 4 points, then 2 points, then 2 points, then advances 1 point at a time.
What if it jumped up by two points instead? Like this...
CR - EL
1 -- 1
2 -- 3
3 -- 5
4 -- 7
5 -- 8
6 -- 9
7 -- 10
etc. etc.
Edit: Using the 1st-level party of four and the two 2nd level fighter hobgoblins again, the encounter can only net 1200 XP for the characters; 300 XP each. That cuts the XP reward in half. Especially for the solitary arcane spellcaster.
Now if you use my suggestion (of calculating PEL as EL) then it becomes a PEL 5 versus EL 5 encounter (worth 300 XP; 75 XP each).
As always ... tell me what you think. So far I think one or both solutions can potentially work.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.