Sonofapreacherman said:
Here's another thought. I'm looking at Appendix Table 1–1A and what jumps out right away is the way the EL values jump so drastically. Perhaps the problem can be solved there as well. Was there any rhyme or reason to those values? I'm sure they're are, but I can't find the pattern.
It jumps 4 points, then 2 points, then 2 points, then advances 1 point at a time.
What if it jumped up by two points instead? Like this...
CR - EL
1 -- 1
2 -- 3
3 -- 5
4 -- 7
5 -- 8
6 -- 9
7 -- 10
etc. etc.
Edit: Using the 1st-level party of four and the two 2nd level fighter hobgoblins again, the encounter can only net 1200 XP for the characters; 300 XP each. That cuts the XP reward in half. Especially for the solitary arcane spellcaster.
Now if you use my suggestion (of calculating PEL as EL) then it becomes a PEL 5 versus EL 5 encounter (worth 300 XP; 75 XP each).
As always ... tell me what you think. So far I think one or both solutions can potentially work.
AHHHHHHH! DON'T ASK!! IT TOOK HIM THREE HOURS TO EXPLAIN IT TO ME!!!
(By the way, THAT is shouting, hahaha!)
Seriously, though, I am very mathematically minded, and the theory as a whole made my head spin until I crunched the numbers all the way up to Level 1,000,000. Let's just say it's pretty damn complicated and makes no sense unless you actually put yourself in the mind of UK. I didn't like it at first, either, and brought up the same points. I shut up about it after he smashed me with the formula and hammered it into my head.
Here it is in a nutshell:
Level*2 ~= XP*4
Level = CR
XP*4 = EL+4
Thus:
CR*2 ~= EL+4
I never thought it would work myself, but if you calculate up high enough, you will find that doubling level NEVER needs more than four times the XP, and since you get four times the XP from EL+4, that equates with CR*2.
Like I said, it's complicated, but trust me, IT WORKS. I was amazed, but it works!