kreynolds said:
No. The basis upon which the CR, EL, and experience systems are designed is PL = CR is a moderate encounter that will drain approximately 20% of the parties resources. Anything else, you are adding of your own accord. If the party has fewer than four encounters in a day, the CRs of creatures do not change, the ELs do not change, and the experience given does not change. They simply have fewer encounters against the same creatures and earn less XP than they would have if they had been involved in more encounters.
Except that adventures do tend to push characters to their limit, to challenge players (and beyond, if they're written by Bruce Cordell

). You will get a situation in which the players are likely to face a stream of opponents often in a dungeon, but not exclusively), so the amount of free healing they get between encounters can't be ignored.
Imagine, instead of Fast Healing, it was the ability to regenerate used spell levels, at say 1 a minute. Obviously, this would make such an adventure easier, just as being able to regain hit points without using clerical spells or potions does.
Taking into consideration that you and I already see one passage of the DMG in greatly different contexts, do you happen to have a page number that I can take a look at so that I can see it for myself? I figure that's only fair to the discussion at hand.
I agree with you, it would be fair, but alas I can't find one (dammit) and I'll concede it's not there. I suspect it's another of those logical assumptions:
Imagine you are running a dungeon based adventure. you want the characters to run the risk of failure, so you place several encounters averaging their CR.
Now, you run a wilderness adventure, where you know most days the PCs will not have an encounter, and will rarely have more than one. To similarly challenge the group, you must use higher CR opponents.
Again, this flows naturally from the core assumptions.
No. You are arbitrarily deciding that a bad guy with fast healing will only have a single fight. You are assuming that he will be defeated and will not fight again.
I don't really think that's an arbitrary assumption. It's the standard case. It won't always be that way, but it usually is.
You are assuming that his odds of survival are so much lower than the good guys that having Fast Healing is meaningless.
Given that the standard CR encounter is one in which the PCs lose 20% of their resources, and are expected to win comfortably, again I don't think that's an unreasonable assumption.
When you arbitrarily twist and wrench a system into your favor, naturally, the numbers skew in your favor.
As noted above, I don't think I was arbitrary.
Fast Healing bolsters a PC in and out of a fight. Fast Healing bolsters an NPC in and out of a fight. There is no difference.
But the standard case, is that NPCs (and especially monsters) won't be around for more than that single encounter.
If a villain is driven off, heals himself, and returns to fight again, that is a second encounter - and the PCs might will get experience for both encounters (at least half experience for the first), so the potential increase in CR that the fast healing would give is already accounted for.
No. They are the same in certain aspects, the most important of which, I will demonstrate. A 10th level PC fighter has an ECL of 10 and a CR of 10. A 10th level PC drow fighter has an ECL of 12. Now, are you saying that the drow fighter's CR is not 12?
Lets ignore the Drow, because I don't have their ECL and CR handy (but ISTR they are different).
In any case, it's irrelevant. See the Ogre example, below.
This is what I have a problem with; increasing a PCs CR and ECL by a greater amount than an NPCs or creature's CR and ECL, even when they have the exact same resources, simply because one is a PC and one isn't.
It's not simply because one is a PC and one isn't; it's because one is played continuously and the other isn't. It's just a happy coincidence that PCs are played continuously, and enemies aren't.
It doesn't matter if you call it ECL or Level Equivalent, as the result is the same. I'll even use the same source that you did. It's a given that a 5th level PC fighter is level equivalent +5. According to the DMG, an ogre PC is level equivalent +5. What you are saying is that they are not the same, and you are grossly in error. A single 5th level fighter and a single ogre are perfectly matched for a 50/50 fight. The only reason the ogre has a CR lower than 5 is because it is assumed that it will be facing not one, but four 5th level characters.
The problem with this argument is this:
You say it's okay for the Ogre CR to be 2, and ECL 5, because ECL and CR are not the same.
But the 10th level Drow ECL and CR must both be 12, because ECL and CR are the same.
My point is that in a 1 on 1 situation, CR does in fact equal ECL/Level Equivalent, yet you are saying that fast healing on the fighter will cost more than it will on the ogre.
I understand what you're getting at, but as noted, I disagree. If you still disagree with me, then lets agree to disagree since it doesn't look like we'll find common ground.
Darren