Upper_Krust said:
Hey kreynolds mate!
Hey UK! Figured I'd provide some feeback (hopefully useful

).
Upper_Krust said:
I'm having second thoughts about the notion, I used it a few months go, then removed it, then tried it again, then removed it. Currently I am sceptical about it.
I'm definately skeptical, but read on to see why.
Upper_Krust said:
Not really. They are related, but they do not equal each other.
I should have been more clear. That's what I meant, the relationship.
Upper_Krust said:
Agreed. As I mentioned about a week ago (in a reply here to demiurgeastaroth) I was thinking simply that At Will/Always Active abilities should simply be doubled for ECL.
What about for CR? Should a monster have it's CR modifier for the at will spell-like ability doubled as well? If not, the PC shouldn't either.
Upper_Krust said:
The difference is not that its more useful to the PC, but rather that it affects the campaign more significantly in the hands of PCs.
Actually, I don't think it does. Consider a PC with Fast Healing 1. That PC will very slowly recover hit points in the middle of a fight, but other than that, the ability is not that great. Fast Healing becomes powerful between fights, when the PC can just hang out and heal fairly quickly. In effect, the PC is much harder to beat down over a period of time.
However, consider this; a PC that has just been in combat and has not had time to fully heal will not be at 100% fighting capacity. If a DM wants to throw another fight at that PC, he will have to take into account that the PC is not fully recovered from the previous fight. This effectively increases the EL of the new encounter, and the DM must plan for this. In short, because the PC has not fully recovered from the previous fight, it effects the campaign because the DM has to take that into account.
Basically, I don't see a difference. With PCs that have Fast Healing, a DM doesn't necessarily have to up the EL any more than he would take into account a monster with Fast Healing, as the PCs will simply be at full fighting capacity most of the time. Without Fast Healing, the DM has to take into account that the PCs may not be at full fighting capacity, so he will have to take that into cosideration when planning for a future encounter.
My belief is that special abilities like Fast Healing and Spell-like Abilities do indeed affect the campaign, in a book-keeping sense, but no more so than a monster with the same ability.
Do you know what the only difference is between a monster with a spell-like ability and a PC with a spell-like ability? The PC is around more often. But, is he really? No. The monster is around until its killed, in the background, yes, but he's still around. So, the PC and monster both have an equal amount of power. The only real difference between a PC with a spell-like ability and a monster with a spell-like ability is that you actually
see the PC use his spell-like ability. The monster will use its own just as often. You just don't get to see it.
Do you see what I'm getting at?