Well, here is my famous compromise that UK was talking about before. I think this can solve all our problems. I e-mailed this to him a week or two ago and I think is finally covers the final issue (which is kobolds and NOT goblins).
Okay here is my updated base CR to fractional CR proposal. This would solve the kobold problem altogether. For these numbers, any positive numbers must always be rounded down, while negative numbers are always rounded to the nearest as per normal math. (The reason for this is because once you get to negative numbers and fractions, the differences become so minute that even the slightest change can have a big effect since these things are primarily for Level 1 parties to fight against.)
CR 0.5 = CR 1/2
CR 0 = CR 1/3
CR -0.5 = CR 1/4
CR -1 = CR 1/6
CR -1.5 = CR 1/8
CR -2 = CR 1/10
CR -3 = CR 1/16
CR -4 = CR 1/24
CR -5 = CR 1/32
CR -6 = CR 1/48
CR -7 = CR 1/64
As per my original proposal, all fractional CRs equate to the same fractional EL. As such CR 1/2 = EL 1/2, CR 1/3 = EL 1/3, CR 1/4 = EL 1/4, etc. etc. etc.
Basically, beyond finding the fractional CR, there are no additional calculations whatsoever. Fractions are counted as per the WotC system with fractions adding up until at least EL 1. Two opponents at EL 1/2 are EL 1, three opponents at EL 1/3 are EL 1, four opponents at EL 1/4 are EL 1, etc.
Okay here is my updated base CR to fractional CR proposal. This would solve the kobold problem altogether. For these numbers, any positive numbers must always be rounded down, while negative numbers are always rounded to the nearest as per normal math. (The reason for this is because once you get to negative numbers and fractions, the differences become so minute that even the slightest change can have a big effect since these things are primarily for Level 1 parties to fight against.)
CR 0.5 = CR 1/2
CR 0 = CR 1/3
CR -0.5 = CR 1/4
CR -1 = CR 1/6
CR -1.5 = CR 1/8
CR -2 = CR 1/10
CR -3 = CR 1/16
CR -4 = CR 1/24
CR -5 = CR 1/32
CR -6 = CR 1/48
CR -7 = CR 1/64
As per my original proposal, all fractional CRs equate to the same fractional EL. As such CR 1/2 = EL 1/2, CR 1/3 = EL 1/3, CR 1/4 = EL 1/4, etc. etc. etc.
Basically, beyond finding the fractional CR, there are no additional calculations whatsoever. Fractions are counted as per the WotC system with fractions adding up until at least EL 1. Two opponents at EL 1/2 are EL 1, three opponents at EL 1/3 are EL 1, four opponents at EL 1/4 are EL 1, etc.