Hiya mate!
Anubis said:
Most treasure gained from NPCs is likely to be unusable by the PCs, and therefore is sold, which nets half the original value. Also, treasure that IS kept is divided based on half the actual value. As such, most treasure being sold and kept is only worth half.
I wouldn't necessarily say most treasure, certainly not at lower levels. Probably at higher levels and above...
Anubis said:
. . . . . . . Are you trying to be cute with me, UK?
Nothing but love for you mate!
Anubis said:
That formula comes up with the EXACT SAME RESULTS my method comes up with AT EVERY LEVEL!
How the @#$% did you do that?!
As the cerebral assassin would say: "I am THAT DAMN GOOD!".
Anubis said:
At any rate, that is acceptable.
I'll sleep better knowing you are not going to kick up another ruckuss.
Anubis said:
How so? Your original formula interfered with the 0.1 thing already, seeing as that should implay that NPC wealth is worth exactly half as much as PC wealth.
Indeed. However the CR modifier is not derived from the wealth itself, but rather from the typical wealth attributed to a given level.
eg.
1st-level PC Wealth = 100GP = CR +0.2
10th-level PC wealth = 100,000GP = CR +2 (1000 times more than level 1)
20th-level PC wealth = 800,000GP = CR +4 (8 times more than level 10)
Without having an actual wealth table/formula, rating CR by wealth alone is impossible.
Anubis said:
That means that if Level 20 gets 800,000, an NPC should get 400,000.
Well thats far too much for an NPC. 200,000 would be much more practical.
Anubis said:
Instead, your old formula had the NPC with a meager 100,000, which was far less than half PC wealth (and also in turn makes those NPCs FAR less powerful than CR would indicate, as such an NPC would be CR 18 and play like half that in actual games).
Indeed, upon review the old figure was too low.
Anubis said:
I would say it's not even an issue.
Well it is an issue; but fortunately I already have the solution.
Anubis said:
There is no way to make the 0.1 perfect without risking giving too much treasure to PCs as you point out. It's an abstract number at best and there's no real way to set it perfectly. You have to give NPCs enough equipment to survive, but you also gotta keep treasure gains down. I would still almost suggest that you not count wealth seperately, but that would screw with some other numbers.
As far as I can tell a figure of 0.15/level of NPC wealth is viable...if not pinpoint in accuracy.
Therefore:
PC wealth = +0.2/Level (Level^3 x100 GP)
NPC Wealth = +0.15/Level (Half Level^3 x200 GP)
An alternative method would be (3/4 Level^3 x100 GP) for the NPC. That may actually be easier to implement since it only requires one deviation from the norm.