Upper_Krust
Legend
Hi Kerrick mate! 
Thats okay.
I presume you mean v3 or before? The new version is better...naturally.
Like what!? Feedback dude!
I could easily believe that.
I think you could have probably got away without adjusting the BAB or Save progression for epic play.
But I am content to follow it at this stage.
What bits didn't you like?

Kerrick said:Ah, I didn't know you'd already tried that.
Thats okay.
Kerrick said:Yes it does. It takes a bit getting used to at first, but after a dozen monsters I could glance at the ability and tally up the score.
I presume you mean v3 or before? The new version is better...naturally.

Kerrick said:Things that weren't covered in the document were a little harder to gauge, but I think I got them fairly accurate...
Like what!? Feedback dude!

Kerrick said:They said themselves that they never did any really serious playtesting of higher levels (read: 15th and above).
I could easily believe that.
Kerrick said:One thing that I find silly was their claim that saves become too unbalanced the higher up you go. The difference between saves at 60th level (as in the example they give) is only 12! If you factor in stat scores, magic items, feats, etc., that gap will likely be much less, depending on the class.
I think you could have probably got away without adjusting the BAB or Save progression for epic play.
But I am content to follow it at this stage.
Kerrick said:Now, don't get me wrong - I like high-level play. I don't like WotC's treatment of it, which was incomplete at best. They seriously dropped the ball with the ELH, but that's a topic that's been hashed out over and over, so I'll let it go.
What bits didn't you like?